
Since 2006, Amazon Web Services have been providing on-demand, pay-as-you-use infrastructure to businesses of all sizes. This invitation-only event will introduce the cloud computing platform offered by Amazon, and discuss how gaming companies use AWS today.
No experience is necessary - this session will use real world case studies to help introduce how gaming companies can use the cloud to stay flexible, agile and ahead of the curve. Customer speakers include: Sega, Swrve and Media Molecule.
14:00 – 14:30: Welcome & Introduction to Amazon Web Services,
Matt Wood, Technology Evangelist, AWS
14:30 – 14:50: SEGA’s Digital Strategy with AWS,
Stuart Wright, IT and Network Director, SEGA
14:50 – 15:20: Improve Agility and Time to Market
How to quickly move from development to production using AWS
Matt Wood, Technology Evangelist, AWS
15:20 – 15:40: LittleBigPlanet – Taking an Idea to Market Using AWS
Gavin Sandie, Technical Operations Manager, Media Molecule
15:40 – 15:50: Break
15:50 – 16:20: Scalability and Availability for Online Games
How to build resilient, reliable games for dynamic demand
Matt Wood, Technology Evangelist, AWS
16:20 – 16:40: Redefining the Relationship Between Game Maker and Game Player
Dr. Steven Collins, Chief Technology Officer, Swrve
16:40 – 17:10: Understanding Player Behaviour
How to monetise your data
Matt Wood, Technology Evangelist, AWS
17:10 – 18:00: Beers and Networking