Amazon offers a comprehensive set of development tools and services that make it faster and easier for developers to build, deploy, distribute, scale, analyze, and monetize successful games.
“Cloud computing makes the unthinkable, thinkable. We were able to launch 10 games in the past 18 months.”
-Lenin Gali, Sr. Director, Dev Operations, Ubisoft
“Using AWS means we don’t have to worry about managing our infrastructure to match our growth—AWS tools just do it for us.”
–Sami Yliharju, Services Lead, Supercell
"We found AWS to be significantly cheaper than other hosted services, but the main appeal was the simplicity of the service."
–Janakan Arulkumarasan, Director of Onoko International
Platforms are like player classes; so pick the one you’re best at. AWS is a language and operating system agnostic platform. We have SDKs for Java, PHP, Python, Ruby, Node.js, and .Net. If you’re a mobile developer we have SDKs for iOS and Android.
Game traffic can vary throughout the day. With AWS you can automate adding more servers based on rules you set. Our Auto Scaling service will automatically launch new instances, and our Elastic Load Balancing service will distribute incoming application traffic across your servers.
Different parts of your game need different compute, memory, and networking configurations. With 32 configurations, including specialized instances for game servers that include NVIDIA GPUs, you choose the ones that work best for your game.
On the Internet, your customers can be anywhere in the world. With AWS you can have a datacenter with your game servers to serve every geography with a few mouse clicks.
Streaming applications mean that you can provide a high-end HD gaming experience to many different devices, without the need to re-write you app for each platform. Amazon AppStream enables you to run your game in the AWS Cloud and stream the output so your users can use their usual computer, tablet, or phone and have the same experience on each.
Amazon Kinesis enables you to take in large quantities of data (hundreds of terabytes per hour) and take action on it in real-time. You can look at player experiences, advertising effectiveness, and game usage statistics in real-time to improve your user’s experience.
At the 2014 Game Developers Conference (GDC) AWS presented a full day of developer session on everything from architecting your game on AWS to streaming cloud-rendered gaming to a tablet. If you missed the sessions you can view them on-demand.