Games Development in the Cloud | Cologne, Germany
Tuesday, 13. November, 2012
Gaming companies are running their games in the Cloud in order to lower costs, deploy applications faster and more easily scale. The scale of the AWS Cloud makes it easy to respond to the viral growth of social games. AWS is capable of deploying 1000s of virtual machines in minutes and handling the aggressive growth of AWS customers like Zynga and Playfish. Plus, getting started with AWS is fast. You can sign-up and deploy web application and caching servers in the AWS Cloud in a matter of minutes. AWS powers some of the world’s most popular games including 8 of the top 10 Facebook games. Take your time and let us share with you the insights and best practice of how successfully pimp your game environment to efficiently make use the AWS infrastructure.
Join us for half a day and enjoy the ride. For more Information about games development, please visit the German game hosting page.
|9:00 – 9:30||Registration|
|9:30 – 09:45||Welcome – Jonas von Paulgerg-Nyrén, Amazon Web Services|
|9:45 – 10:30||Online Games on the AWS Cloud - Johannes Borch, Amazon Web Services|
|10:30 – 11:00||Break|
|11:00 – 11:30||Customer Presentation|
|11:30 – 12:00||Customer Presentation|
|12:00 – 12:30||Break|
|12:30 – 13:15||App monetization and the Amazon Appstore approach – Atilla Er, Amazon Web Services|
|13:15||Get-together and networking|
KOMED im MediaPark GmbH, Im MediaPark 7, Raum 1-3, 50670 Köln
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