Amazon Web Services offers a comprehensive suite of products and services for video game developers across every major platform: mobile, console, PC and online. From AAA console and PC games, to educational and serious games, AWS provides the back end servers and hosting services for your game studio.
Build, deploy, distribute, analyze and monetize with AWS. Pay as you go, and only pay for what you use. Focus on your game, not your infrastructure.
Amazon Lumberyard is a free, cross-platform, 3D game engine for developers to create the highest-quality games, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.
This game engine helps developers build beautiful worlds, make realistic characters, and create stunning real-time effects. With Amazon Lumberyard's visual scripting tool, even non-technical game developers can add cloud-connected features to a game in minutes (such as a community news feed, daily gifts, or server-side combat resolution) through a drag-and-drop graphical user interface.
Amazon Lumberyard is available for download in beta for PC and console game developers, with mobile and virtual reality (VR) platforms coming soon. Amazon Lumberyard is free to use, including source. There are no seat fees, subscription fees, or requirements to share revenue. Developers pay standard AWS fees for any AWS services they choose to use.
Amazon GameLift is a new service for deploying, operating, and scaling session-based multiplayer games, reducing the time required to create multiplayer back-ends from thousands of hours to just minutes. Currently, Amazon GameLift is only available in conjunction with the Amazon Lumberyard beta.
With a few quick steps in the AWS Management Console, developers can deploy game servers across the AWS Cloud, start connecting players to games, and scale capacity up and down to meet player demand. Developers can also identify operational issues using Amazon GameLift’s real-time reporting of game server capacity and player demand.
With Amazon GameLift and Amazon Lumberyard, developers can create multiplayer back-ends with less effort, technical risk, and time delays that often cause developers to cut multiplayer features from their games.
We’ve tried to put it all in one place for easy review and access.
At the 2015 Game Developers Conference (GDC) AWS presented a full day of developer session on everything from architecting your game on AWS to streaming cloud-rendered gaming to a tablet. If you missed the sessions you can view them on-demand.