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AWS re:Invent 2018: Epic Games Uses AWS to Deliver Fortnite to 200 Million Players
2018
Epic Games uses AWS to deliver Fortnite to more than 200 million players around the world, support growth of more than 100 times in just 12 months, and perform analysis that helps it improve the game. Fortnite, one of the world’s most popular video games, runs nearly entirely on AWS, including its worldwide game-server fleet, backend services, databases, websites, and analytics pipeline and processing systems. Epic Games uses a range of AWS services to provide the availability it needs to support peak usage more than 10 times that of non-peak, as well as the scalability to host game events with all of its 200 million users invited. Chris Dyl, director of platform at Epic Games, spoke onstage at re:Invent 2018.
Chris Dyl, Director of Platform at Epic Games, Speaks at re:Invent 2018
More Epic Games Stories
Epic's Cloud Journey on AWS
Epic scales compute capacity to support millions of global gamers every day, accelerate rendering workloads, and provide remote build pipelines for both its own and licensee Unreal Engine creators. On AWS, Epic has reduced the physical and time-consuming barriers to creating cutting-edge entertainment, compelling visualizations, and immersive virtual worlds.
AWS at SIGGRAPH 2021: Virtual Production ft. Epic Games
In this keynote presentation at SIGGRAPH 2021, David Morin, industry manager at Epic Games, discusses the acceleration of modern virtual production in the cloud.
Epic Games Delivers Entertainment Experiences at Global Scale on AWS
In this video, learn how Epic automatically scales compute capacity to meet constant fluctuations in player demand, supporting up to 30 times load during peak times while reducing operational costs using Savings Plans.
To help developers of all shapes and sizes build, run, and grow amazing games, Epic Games and AWS collaborated to bolster AWS Graviton2 instance support for Unreal Engine. Follow the step-by-step guide in this blog to create a dedicated game server with Unreal Engine and AWS Graviton2 instances.
Virtual Production and the Rise of the Microstudio on Unreal Engine and AWS
In this blog, Unreal Fellow Hasraf “HaZ” Dulull explains how the combination of Unreal Engine’s state-of-the-art virtual production tools with the powerful but cost-effective capabilities of AWS has facilitated the dawn of the “microstudio," giving small teams the ability to create movie-quality content in real time.
Epic scales compute capacity to support millions of global gamers every day, accelerate rendering workloads, and provide remote build pipelines for both its own and licensee Unreal Engine creators. On AWS, Epic has reduced the physical and time-consuming barriers to creating cutting-edge entertainment, compelling visualizations, and immersive virtual worlds.
AWS at SIGGRAPH 2021: Virtual Production ft. Epic Games
In this keynote presentation at SIGGRAPH 2021, David Morin, industry manager at Epic Games, discusses the acceleration of modern virtual production in the cloud.
Epic Games Delivers Entertainment Experiences at Global Scale on AWS
In this video, learn how Epic automatically scales compute capacity to meet constant fluctuations in player demand, supporting up to 30 times load during peak times while reducing operational costs using Savings Plans.
To help developers of all shapes and sizes build, run, and grow amazing games, Epic Games and AWS collaborated to bolster AWS Graviton2 instance support for Unreal Engine. Follow the step-by-step guide in this blog to create a dedicated game server with Unreal Engine and AWS Graviton2 instances.
Virtual Production and the Rise of the Microstudio on Unreal Engine and AWS
In this blog, Unreal Fellow Hasraf “HaZ” Dulull explains how the combination of Unreal Engine’s state-of-the-art virtual production tools with the powerful but cost-effective capabilities of AWS has facilitated the dawn of the “microstudio," giving small teams the ability to create movie-quality content in real time.
Epic scales compute capacity to support millions of global gamers every day, accelerate rendering workloads, and provide remote build pipelines for both its own and licensee Unreal Engine creators. On AWS, Epic has reduced the physical and time-consuming barriers to creating cutting-edge entertainment, compelling visualizations, and immersive virtual worlds.
AWS at SIGGRAPH 2021: Virtual Production ft. Epic Games
In this keynote presentation at SIGGRAPH 2021, David Morin, industry manager at Epic Games, discusses the acceleration of modern virtual production in the cloud.
Epic Games Delivers Entertainment Experiences at Global Scale on AWS
In this video, learn how Epic automatically scales compute capacity to meet constant fluctuations in player demand, supporting up to 30 times load during peak times while reducing operational costs using Savings Plans.
To help developers of all shapes and sizes build, run, and grow amazing games, Epic Games and AWS collaborated to bolster AWS Graviton2 instance support for Unreal Engine. Follow the step-by-step guide in this blog to create a dedicated game server with Unreal Engine and AWS Graviton2 instances.
Virtual Production and the Rise of the Microstudio on Unreal Engine and AWS
In this blog, Unreal Fellow Hasraf “HaZ” Dulull explains how the combination of Unreal Engine’s state-of-the-art virtual production tools with the powerful but cost-effective capabilities of AWS has facilitated the dawn of the “microstudio," giving small teams the ability to create movie-quality content in real time.
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