Lumberyard & Amazon GameLift Blog

Category: Game Development*

A New Year, A New Engine

It’s an old philosophical question. If you were to replace a ship piece by piece over the course of a year, is it still the same ship? What about a game engine? We believe 2018 will mark a new beginning for Lumberyard. With our overhaul of legacy tech near complete (10 out of 12 major […]

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The Questions of MatchMaking: Wait Time VS Match Quality

About the author: Bruce Brown currently leads the team responsible for building Amazon GameLift‘s FlexMatch matchmaking service.  He has been in the software industry for 12 years including time spent at Microsoft on the Xbox Live Cloud Compute and Xbox Multiplayer teams, as well as at Riot Games where he worked on the League of […]

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Disc Jam Case Study: Supporting a Mission for Fast-Paced Competitive Gameplay with Amazon Gamelift

About High Horse Entertainment Having gained over 20 years’ experience at both Treyarch and Activision, where they worked on successful titles from the Call of Duty and Guitar Hero franchises, Software Engineers Jay Mattis and Timothy Rapp chose to leave the AAA landscape to co-found an independent game studio that focuses on their shared mission […]

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Give your game a voice (or a thousand voices) with the Text to Speech Gem

Imagine you’re designing a story-rich game. Over sixty thousand lines of dialogue. Hundreds of characters—all with distinctive voices, quirks, maybe even different languages. You’re soon faced with a choice. Hire a cast of voice actors to enact the story, creating an immersive experience for your players (though at considerable cost), or use on-screen text—saving you […]

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Announcing Per-Second Billing for Amazon GameLift

Amazon GameLift puts the power in your hands to create the perfect balance between cost efficiency and a great experience for your players. The ability to use an instance for an hour, and to pay only for that hour (as well as our FlexMatch, game session queues, autoscaling features), has enabled you to scale capacity […]

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Goodbye to Flow Graph and CryAnimation. Hello to Brand New Visual Scripting and Animation Tools.

Lumberyard is not the same engine it was yesterday. If you’ve been away for a while, now’s a great time to take another look.   Check out our new visual scripting and animation tools. Download Lumberyard 1.11 here.   Over the course of 19 months, we’ve replaced over 60% of the original codebase, made over […]

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Building a Better Engine – The Road Ahead

“So, what’s next for Lumberyard..?” We hear this question a lot—and for good reason. So we thought we’d give you a preview for the months ahead and share some features that have us all really excited here at Lumberyard. Simply put, our focus for the next few releases is to make Lumberyard easier, more powerful, […]

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Starter Game gets a massive update, adds over 950 features and improvements

Ask any creative. Getting started is often the hardest part when it comes to making something new. That’s why we created Starter Game—a free game sample with over 500 unique assets to help you quickly prototype ideas and learn how Lumberyard works. Got an awesome game concept in mind? Starter Game will help you hit […]

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Matchmaking, Your Way: Amazon GameLift FlexMatch and Game Session Queues

One of the crucial parts of any multiplayer game is ensuring that your players are quickly, consistently, and efficiently put into satisfying matches that keep them coming back for more. To make that process better for you as a developer, Amazon GameLift now offers FlexMatch. This service provides a powerful range of customizable features that […]

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Now Available – Lumberyard on GitHub

Today, we’re excited to announce that Lumberyard source is now available on GitHub. This has been one of the most requested features from the community, and we’re happy to finally make it a reality. You can check it out at www.github.com/aws/Lumberyard. Because making games is challenging enough. Here are two ways that GitHub makes it […]

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