Lumberyard & Amazon GameLift Blog

Now Available – Lumberyard Beta 1.10

Today, we’re excited to announce the availability of Lumberyard Beta 1.10, our biggest release to date with over 546 improvements, fixes, and features. You can download it here. Since launching last February, we’ve modified, ripped, and replaced over 50% of the original codebase. Thanks to your feedback, we’ve made some great progress—but there’s still a […]

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Fitting the Pattern: Serverless Custom Matchmaking with Amazon GameLift

One crucial component for success in session-based multiplayer game titles is how smartly and efficiently they can put together competitive and exciting matches for their users, no matter the skill level, connection speed, or location. Reliability, flexibility and system smarts all play into making a successful multiplayer experience. At the 2017 Game Developers Conference, Amazon […]

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SpeedTree 8 – Free for Lumberyard Developers

Following the release of Starter Game, we’re thrilled to give you another tool for building imaginative worlds in Lumberyard. Introducing SpeedTree 8 for Lumberyard, available free to all Lumberyard developers starting today. You can download it here. The combination is a powerful one: take the industry-standard in 3D vegetation modeling, seamlessly integrate it with Lumberyard’s […]

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Now Available – Starter Game

by John Noonan | on | Permalink | Comments |  Share

Following the release of Lumberyard Beta 1.9, we’re excited to announce a big addition to our ready-to-use sample content. We call it Starter Game. Starter Game is the first complete game sample to showcase the latest capabilities of Lumberyard, Amazon’s free AAA game engine. Think of it as a “what’s what” of engine features: component […]

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Now Available – New Particle Editor Features

Whether it’s adding atmosphere to environments or imbuing characters with special powers, particle effects help set the tone of your game. With the release of Lumberyard Beta 1.9, we’re excited to announce a slew of updates to the particle editor, introducing dozens of new features, a host of usability improvements, and new platform support — […]

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Now Available – Lumberyard Beta 1.9

Today, we’re excited to announce the availability of Lumberyard Beta 1.9, our biggest release yet. With over 473 improvements, fixes, and features, this release includes a new Player Account Cloud Gem for implementing player authentication in under 30 minutes, Component Entity workflow updates for building complex content faster, new GPU features and emitter types for […]

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Now Available – Lumberyard Beta 1.8, Introducing the Cloud Gems Framework

We’re excited to announce the release of Lumberyard Beta 1.8, which you can download here. This release contains over 234 new improvements, fixes, and features, and introduces Cloud Gems Framework, a new framework designed to help you build popular cloud-connected features in as little as 30 minutes with one engineer. As AWS, we are fortunate to […]

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Streamline Case Study: Accelerated Launch with Amazon GameLift

About Proletariat Founded in 2012 by five game industry veterans, Boston-based Proletariat is an indie game company focused on building innovative multiplayer experiences. They’re the masterminds behind the award-winning World Zombination, a massive online game where players work together to strategize with armies of zombies or humans to attack and defend cities. Their newest multiplayer […]

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Now Available – VR Sample

We’re proud to announce the availability of the Virtual Reality Samples Project, a set of three levels that demonstrates techniques used in the production of VR content. The new project, available as a standalone download here, showcases VR features including stereo video playback, haptic feedback, and spatial audio. These levels provide a starting point from […]

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Now Available – Lumberyard Beta 1.7

It’s hard to believe it’s been less than a year since we launched Lumberyard. Customer response and engagement with Lumberyard have exceeded our expectations, and we’re really excited to accelerate our progress for customers in 2017. We are getting continuous feedback from game developers of all types, including some of the industry’s most ambitious developers, […]

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