AWS for Games Blog

Amazon CloudWatch

Using Amazon CloudWatch Internet Monitor for a Better Gaming Experience

This blog post describes how gaming customers can use health metrics to more easily monitor game performance by using Amazon CloudWatch Internet Monitor. It provides an example overview of an online-gaming application architecture, outlines everyday issues and challenges with monitoring performance and availability for gamers, and describes how you can use Internet Monitor to identify […]

GDC remains the place for the worldwide game development community to come together to celebrate, innovate, and continue to push our industry forward.

AWS for Games at GDC 2023

Over 28,000 developers, artists, visionaries, and storytellers came from around the world to meet, learn, share experiences, and celebrate the global video game industry at the 2023 Game Developers Conference (GDC) in San Francisco March 20 – 24. From the hundreds of breakout sessions, hallway conversations, massive expo floor, and after-hour parties, it’s hard to […]

Hosting Persistent World Games on Amazon GameLift

Hosting Persistent World Games on Amazon GameLift

Persistent world use cases have become increasingly popular within multiplayer games, as well as across industries for all kinds of realtime virtual world applications. There are two main games server hosting architectures: session-based and persistent world games. Session-based games group players together through matchmaking for a single short-lived game session. Persistent world games, on the other hand, run the world simulation continuously, with players […]

Small Impact Games

Why Small Impact Games shifted to cloud-based infrastructure on AWS for ‘Marauders’

Learn how the developer improved performance at scale while going fully autonomous As an independent video game developer, Small Impact Games (SIG) is accustomed to making the most of its resources to create player-centric experiences. Based in Leicester, England, the studio’s 12-person team has contributed to 22 different titles since its 2012 founding. In gearing […]

How indie studio, Blinkmoon, builds games entirely in the cloud

How indie studio, Blinkmoon, builds games entirely in the cloud

When Hugh Behroozy started building Blinkmoon Games, a new independent studio based in Vancouver, Canada, he wanted to bring together the best talent from across the visual effects (VFX) and games industry to create the next generation of interactive experiences. The only problem was, how do you attract talent to a Vancouver-based studio when some […]

Epic Games taps AWS Local Zones for Fortnite’s NA-Central servers

Epic Games taps AWS Local Zones for Fortnite’s NA-Central servers

Starting today, Epic Games will be using AWS Local Zones to support its new NA-Central server region in Fortnite. This new Fortnite server region will bring low latency gameplay to more players in the central United States and Mexico. The NA-Central server region will join the two other AWS-powered Fortnite server regions in North America, […]

Amazon GameLift launches support for customer managed infrastructure

Amazon GameLift now supports on-premises hardware with Amazon GameLift Anywhere launch

We are excited to announce the general availability of GameLift Anywhere, a new Amazon GameLift feature that decouples game session management from underlying compute resources. With this release, Amazon GameLift can now deploy and manage dedicated game servers hosted on-premises, in the cloud, or through hybrid configurations. The flexibility to deploy and manage game servers […]

Spectrum Labs’ AI does the heavy lifting of content moderation on gaming platforms

Spectrum Labs AI does the heavy lifting of content moderation on gaming platforms

Who likes having their payment processor drop them with no notice? Or having their app removed from the App Store? Exactly. Nobody likes that. That’s why Spectrum Labs’ content moderation AI is used by developers like Riot Games and Wildlife Studios to guard against toxic and illegal behavior. Spectrum Labs helps scale content moderation teams’ […]