AWS for Games Blog

Tag: game servers

Hosting Persistent World Games on Amazon GameLift

Hosting Persistent World Games on Amazon GameLift

Persistent world use cases have become increasingly popular within multiplayer games, as well as across industries for all kinds of realtime virtual world applications. There are two main games server hosting architectures: session-based and persistent world games. Session-based games group players together through matchmaking for a single short-lived game session. Persistent world games, on the other hand, run the world simulation continuously, with players […]

Cloud Solutions Top of Mind for Game Developers in 2023

New AWS Survey Finds Cloud Solutions Are Top Of Mind for Game Developers in 2023

Blog Authors: David Holladay – AWS Game Tech Head of PMM & Ryan Greene – AWS Game Tech Sr. PMM This blog post presents data and findings from an annual survey of professional video game developers conducted by Amazon Web Services (AWS) during October and November, 2022, alongside details about new AWS for Games solutions […]

CloudWatch Dashboards

Game Server Observability with Amazon GameLift and Amazon CloudWatch

When you’re running game servers to host session-based games for your players globally, it’s important to have as much visibility as possible on what’s happening within those game server processes. This includes collecting metrics and logs in realtime, and capabilities to get insights on this data to investigate issues and find opportunities for performance improvement. […]

architecture diagram

How to build online multiplayer games using Amazon GameLift, AWS Serverless, and C++

Online multiplayer games have a long list of requirements to provide the best possible experience for players: game clients need identities that can securely access the game backend, backend services are required to host functionalities like matchmaking and player data, and you need a scalable way to host game sessions. In this post you’ll learn […]

Unreal Editor in-game experience

Compiling Unreal Engine 4 Dedicated Servers for AWS Graviton EC2 Instances

Epic Games is a leading interactive entertainment company responsible for some of the world’s largest games including Fortnite, and also develops Unreal Engine, Unreal Engine is a world leading open and advanced real-time 3D creation tool. Continuously evolving, it not only powers the world’s leading games, it also offers creators across industries the freedom and […]

A Guide to Amazon GameLift & Game Servers

As game developers, your players expect a great in-game experience, with low latency and uninterrupted play. As the number of concurrent players grows, so does the complexity of the infrastructure needed to support them. Game server hosting is a critical piece to your overall game backend architecture for session-based multiplayer games. It’s critical to your […]

Architecture diagram described throughout this blog post.

Improving the Player Experience by Leveraging AWS Global Accelerator and Amazon GameLift FleetIQ

Building a game to serve worldwide users over the internet can be challenging. In this two-part series, we’ll walk you through how game developers improve the player experience worldwide in order to deploy more efficiently, achieve lower latency, improve in-game performance, and deliver game content faster. In this first post, we focus on how to […]

Amazon GameLift is now easier to manage fleets across regions

Today, we’re excited to release an update to Amazon GameLift that enables you as a game developer to speed up your time to market using simpler fleet management. GameLift, an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games, enables you as a developer to create a 200+ player battle royale […]