AWS for Games Blog

Carl Prescott

Author: Carl Prescott

Carl Prescott is a Solutions Architect focusing on gaming customers and use cases at AWS. He started gaming on a Commodore Plus/4 far too many years ago and never really stopped. Carl brings his passion for the industry to his role where he helps game developers Build, Run and Grow their games in the cloud using the wide variety of services AWS offers.

How Code Wizards load tested Heroic Labs’ Nakama to two million concurrent players with AWS

Many game developers struggle to build game backend systems that can scale for large numbers of players, especially during events like game launches where there can be very high and unpredictable amounts of traffic. Nakama, a game backend service from the company Heroic Labs (an AWS partner), aims to solve this problem. The Nakama platform […]

Authentication for Mobile Games

Authentication for Mobile Games

Introduction User authentication and authorization is a critical aspect of almost any application. For mobile games in particular, managing the authentication and authorization of your players can pose some unique challenges. Some of these challenges relate to the use of mobile devices themselves. Other challenges relate to securing the many backend systems a modern mobile […]