AWS for Games Blog
How PlaytestCloud uses AWS Device Farm to save a week of developer time per month
In this guest post, we hear from Marvin Killing, co-founder of PlaytestCloud. While studying computer science, Marvin worked on indie games and discovered the value of proper playtesting first-hand. He co-founded PlaytestCloud to make remote playtesting available to all game studios worldwide, and help increase their odds of success in the marketplace. PlaytestCloud is a […]
How ArenaNet moved Guild Wars to the cloud: An MMORPG migration story
ArenaNet is the wholly owned subsidiary of Korean online game publisher NCSOFT that developed the critically acclaimed series of games in the Guild Wars franchise. Guild Wars (released 2005) and the successor Guild Wars 2 (released 2012) both focus on player skill and horizontal player progression where players mix skills into novel builds in cooperation […]
Let’s hear it for the gamedevs who show us all how
Whether you’re clashing clans, raiding tombs, or winning your hard-earned chicken dinners, there’s little doubt that video games have made a major impact on pop culture. Games help us recharge in quiet moments on the go; they thrill us, scare us, challenge us, and teach us new skills. For that, we have game developers […]
How Dead by Daylight survives the test of time using AWS
Join us on May 20, 2020 at 9 am PT / 5 pm UTC+1 for the AWS Game Tech: The Digital Download online event for the latest in game development. Register for free now » The games industry is increasingly investing in games that people play for longer and engage with more deeply. To get […]
Oasis Games and Iron Mountain Interactive Power Hero Sports Game Steel Circus with Amazon GameLift
Players love jumping into fast-paced and action-packed multiplayer sports games. But how do you make players feel truly immersed and engaged with other players when in reality, they’re likely scattered across the globe? For Oasis Games and Iron Mountain Interactive, the speed of both gameplay and the game’s supporting infrastructure is key. Their latest title, […]
Next generation of spectator eSports: How PUBG built game events for Twitch
Games were once built with one customer in mind, the player. But to be successful today, developers are broadening their sights to a whole new kind of audience. The rise of eSports and game streaming on Twitch is creating new and exciting opportunities for developers to engage potentially millions of people in their games – […]
TwitchCon Developer Day 2018: Make your game a success with Twitch
Let’s get real. It’s competitive out there. The number of games available to players continues to grow on a massive scale, making it harder to find, acquire, and retain players and turn them into paying customers. So what can you do to make your game stand out from the crowd? Watch the 2018 TwitchCon Developer […]
Catch Up: TwitchCon 2018 Developer Day Keynote
The second annual TwitchCon Developer Day brought together thousands of developers to share and discover ways to build tools, engage audiences, and grow businesses on Twitch. Over 600 developers gathered at the event in San Jose, with another 24,000 concurrent viewers from the Twitch community spectating from around the globe at the height of the […]
The Questions of MatchMaking: Wait Time VS Match Quality
About the author: Bruce Brown currently leads the team responsible for building Amazon GameLift‘s FlexMatch matchmaking service. He has been in the software industry for 12 years including time spent at Microsoft on the Xbox Live Cloud Compute and Xbox Multiplayer teams, as well as at Riot Games where he worked on the League of […]
Disc Jam Case Study: Supporting a Mission for Fast-Paced Competitive Gameplay with Amazon Gamelift
About High Horse Entertainment Having gained over 20 years’ experience at both Treyarch and Activision, where they worked on successful titles from the Call of Duty and Guitar Hero franchises, Software Engineers Jay Mattis and Timothy Rapp chose to leave the AAA landscape to co-found an independent game studio that focuses on their shared mission […]









