AWS for Games Blog

Peter Henebäck

Author: Peter Henebäck

Peter is a Solutions Architect working with Global customers across Media & Entertainment and Games. He has worked with customers on multiple continents designing and implemented innovative solutions across entertainment, sports, news, and games.

Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

This blog was co-authored by Tim Edmunds, Technical Director, nDreams; Jamie Holding, Senior Principal Programmer, nDreams; and Nick Robinson, Technical Director, Near Light. Leading up to the launch of the multiplayer VR game Ghostbusters: Rise of the Ghost Lord, the talented team at nDreams knew they needed to put the game through its paces at […]