AWS for Games Blog

Kevin Ashman

Author: Kevin Ashman

Kevin Ashman has been working in the games industry since ’99, building solutions across the full lifecycle of game development from concept to live game services. As an AWS Partner Solutions Architect, he helps technology companies leverage AWS services to build innovative solutions for the games industry. Focusing on Game Production in the Cloud solutions.

Architecture to deploy a Perforce Helix Core server on AWS

Centralize your Game Production Assets on AWS With Perforce Helix Core

This is the second article of a two-part series. Start with part one, Build Perforce Helix Core on AWS. The need for a fast and scalable version control system has always existed but now, as games grow larger in size and complexity, studios not only need their assets stored in a central location they need […]

SpeedTree 8 – Free for Lumberyard Developers

UPDATE: As of June 1, 2018, the free offer is no longer available.  Following the release of Starter Game, we’re thrilled to give you another tool for building imaginative worlds in Lumberyard. Introducing SpeedTree 8 for Lumberyard, available free to all Lumberyard developers starting today. The combination is a powerful one: take the industry-standard in 3D […]