AWS for Games Blog

Chris Launius

Author: Chris Launius

Fire up your Unreal Engine-based game on all Graviton cores_files

Fire up your Unreal Engine-based game on all Graviton cores

This post is written by Yahav Biran, Principal Solutions Architect, and Matt Trescot, Games, SA Leader – Americas Historically, the art of creating and running complex game servers locked developers in to a single CPU architecture, typically Intel/AMD. Our developers tell us it’s hard to introduce different CPU architectures once game servers are built for a […]

AWS announces support for Android, iOS, and MacOS games with AWS GameKit for Unreal Engine

We’re pleased to announce that AWS GameKit now supports Android, iOS, and MacOS games developed with Unreal Engine. Launched on March 23, 2022, AWS GameKit gives game developers the ability to build AWS powered game features, directly from the Unreal Editor, with just a few clicks. With today’s update, the AWS GameKit plugin for Unreal […]