AWS for Games Blog

Brian Schuster

Author: Brian Schuster

Brian Schuster is a Principal Engineer at AWS for Amazon GameLift where he works on shaping the technical direction of the service. He has a deep focus on driving improvement in areas of availability and scalability in order to support the most demanding requirements of large-scale games.

Monitoring server health with Amazon GameLift Servers

Running a successful multiplayer game means constantly balancing performance, scale, and player experience. As your player base grows, new challenges emerge. The causes could be any one of a variety of different problems. Perhaps it’s something in your server code. There could be a memory leak, inefficient logic, or a bug that only surfaces under […]

Fine-tuning player latency with Amazon GameLift Servers

If you’ve launched an online multi-player game, you’re aware that few things are as frustrating (and perhaps inevitable) as forum complaints about latency. It can often be challenging to separate issues which you can influence (proximity of servers or code optimization) from problems outside of your control (under-sized hardware or network issues on the player […]

Amazon GameLift achieves 100 million concurrently connected users per game

Demonstrating the extreme scalability of Amazon GameLift, Amazon Web Services (AWS) has benchmark tested support for up to 100 million concurrent users (CCU) for a single game—a groundbreaking feat for the AWS managed solution. Amazon GameLift alleviates developers’ game server hosting concerns by dynamically scaling backend resources. The test also showcased how Amazon GameLift can […]