AWS Game Tech Blog
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Game Server Hosting on AWS Fargate
AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]
Read MoreAWS announces General Availability of Amazon GameLift Feature Update
Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift FlexMatch, enabling you as a game developer to use the fully managed multiplayer matchmaker with any game server solution of your choice. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. […]
Read MoreA conversation with Women in Games
In this post, we hear from UKIR Sales Lead for AWS Game Tech and Advisory Board Member of not-for-profit organization Women in Games (WIGJ), Sarah Calveley, who recently hosted a fireside chat at the WIGJ Global Conference. As a woman with a career in technology, and particularly games, I’m very passionate about diversity in the […]
Read MoreThe Winds of Change: Lumberyard’s Road to NVIDIA PhysX Integration
Authored by Doug Erickson and the Amazon Lumberyard Physics Team When gamers think of gaming “physics,” they might think of realistic behaviors — simulated gravity, weight, wind, and motion. Or perhaps they think of vehicle dynamics, or ragdoll behaviors, or projectile velocities and weapon recoils. Overall, gamers think of game physics in terms of gameplay […]
Read MoreMake the most of AWS re:Invent 2020 – Game Tech Industry Guide
AWS re:Invent routinely fills several Las Vegas venues with standing-room only crowds, but this year we are bringing it to you with a free all-virtual event. This year’s conference is gearing up to be our biggest yet and we have an exciting program planned for the games industry. See how AWS experts and talented members […]
Read MoreCustomize the Game Analytics Pipeline Schema using AWS Cloud9
Authored by Molly Sheets and Greg Cheng Requirements for game analytics vary between games and studios when defining specific data tracked per user. Some studios prefer data pipelines that process data anonymously in order to meet regulatory and privacy compliance standards. Others require unique identifiers to deliver on complex analysis, logging, AI/ML, monetization, and visualization […]
Read MoreUsing machine learning to understand a user community
This guest post is authored by Alexander Gee, co-founder of Oterlu AI. For two years I led a Child Safety team at Google in Silicon Valley that worked hard to keep children safe when using different online services. Over my career I have built up experience and know-how using technology to tackle everything from hate […]
Read MoreBehaviour Interactive introduces cross-platform play using AWS
Behaviour Interactive is one of the largest independent game studios. Based in Montreal, Canada, it has nearly 700 employees worldwide. In 2020, its most successful IP, the award-winning Dead by Daylight, celebrated 30 million players across PC, console, and Stadia, with another 10 million on mobile. Originally launched in 2016, much of Dead by Daylight’s […]
Read MoreOn-Demand Webinars: Dive into Analytics and LiveOps with AWS Game Tech
In September, the AWS Game Tech team hosted three webinars exploring how to build a real-time games analytics pipeline on AWS, as well as how to enable a LiveOps plan to offer better game play experiences using cloud services. Interested in learning more? Check out the webinar abstracts below, and click through to register for […]
Read MoreAnnouncing Amazon Lumberyard 1.26
Has it been three months already? When we launched Lumberyard 1.25, summer had just kicked off — and now, here we are at the start of autumn. So, let’s usher in a new season of game development with the release of Amazon Lumberyard Beta 1.26! So, how did we spend our sunny days? Glad you […]
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