Artificial Intelligence
Reducing player wait time and right sizing compute allocation using Amazon SageMaker RL and Amazon EKS
As a multiplayer game publisher, you may often need to either over-provision resources or manually manage compute allocation when launching or maintaining an online game to avoid long player wait times. You need to develop, configure, and deploy tools that help you monitor and control the compute allocation. This post demonstrates GameServer Autopilot, a new […]
