AWS for M&E Blog

Patrick Palmer

Author: Patrick Palmer

Patrick Palmer is a Principal Solutions Architect for Games, Immersive, and AI/ML at AWS. He has led in the real-time 3D technology space for 25+ years, developing cutting-edge technologies and helping entertainment industry customers to navigate their greatest challenges.

Managing media access in a content lake using Shot Locker

Hollywood studios are rapidly adopting cloud-based content production workflows to realize benefits such as scalability, security, and cost savings available with the cloud. However, a major challenge for content producers is allowing secure, controlled access to production media to third-party vendors, such as VFX houses and color grading teams. Shot Locker is an example web […]