Amazon Web Services Innovate 2018 Game Developer Track
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Amazon Game Tech brings together solutions from across Amazon, for every stage in your game's lifecycle. Whether you're building a connected game, deploying dedicated servers, or looking to reach more players, we’re here to help you succeed.

Amazon Game Tech will host this year’s game developer track at AWS Innovate with four dedicated sessions on subjects like scaling game backends, using data to increase player engagement, and more.

  • Session 1

    Level: 300 - Advanced

    Speaker: Brent Nash, Sr. Software Dev Engineer, Amazon Game Studios

    Given the dominance of the free to play model and in-app purchases offered in the gaming industry, games have become more of a service than a product. With this change, in-game analytics is critical to constantly engage and monetize users to stay competitive. AWS offers a comprehensive suite of analytics solutions to help you keep your players engaged and optimize your game to increase revenue. In this session, attendees will learn how to build a flexible analytics pipeline on AWS that can provide insights into player experience and collect game usage statistics in real-time to help improve player experience. We will discuss some of the challenges developers will face and how to build an end-to-end solution built for ingesting, storing and analyzing gameplay telemetry on AWS.

  • Session 2

    Level: 200 - Intermediate

    Speaker: Peter Chapman, AWS Solutions Architect, Game Tech

    Building a multiplayer game is no easy feat — and the underlying server infrastructure you choose can make or break your player experience. In this session we'll dive into the unique challenges that different types of multiplayer games, like MMOs, fast-paced session-based games, and turn-based games, require of your server infrastructure. We'll cover all that AWS can offer to scale server capacity and authenticate and match players for a great gaming experience.

  • Session 3

    Level: 200 - Intermediate

    Speaker: Peter Chapman, AWS Solutions Architect, Game Tech

    Your game really isn't much fun if players can't actually play due to heavy spikes in user demand or if hackers are crashing it on launch day. We’ll dive into how AWS enables you to quickly deliver game downloads and avoid DDoS attacks through a distributed architecture, regardless of how much global traffic is coming your way. With Amazon CloudFront, AWS Lambda@Edge, AWS Shield, AWS WAF, Amazon GameLift, and more, give players uninterrupted gameplay during the unexpected.

  • Session 4

    Level: 300 - Advanced

    Speaker: Vlad Vlasceanu, Principal DB Specialist SA, AWS

    If your game goes viral, can your infrastructure scale even faster? To successfully meet player demand of millions, learn how to use AWS managed databases to design, implement, and operate highly scalable and efficient backend services for your game. We’ll cover use cases and design patterns for when to use which type of database for game-specific functionality like caching, leaderboards, chat, and more. We'll also dive into AWS database options that provide the speed, availability, and security that your game needs to get players in the game faster.


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