AWS Game Tech at GDC 2020

Behind great games, there's game tech.

Join AWS Game Tech at GDC 2020 to find everything you need to build, operate, and differentiate amazing games.

March 16-20 | Moscone Center, San Francisco, CA

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Stop by the Expo Booth

Drop by Booth S727 in the South Hall to learn how studios of all sizes build their games using AWS, try interactive demos, meet with AWS Game Tech experts, and start building with new technologies.

Find out what's happening in the booth 

Attend the Developer Summit

Join us at the AWS Game Tech Developer Summit to learn how you can power your game with the cloud. Hear from experts to unlock what's next for game development.

View the schedule 

New Booth Activities for GDC 2020

Try interactive demos
Try experiential demos

Ready to land a rocket on the moon using machine learning? Or build a game’s score with an AI-enabled musical keyboard? Try one of our interactive demos and immerse yourself in new experiences you can bring to players through cloud technology.

Level up your knowledge

Learn more about a wide-variety of AWS technologies including machine learning, containers, compute, and databases. With demos ranging from introductions to a new topic to advanced deep dives, you'll have the tools to get started.

See under-the-hood of your favorite games
Look under-the-hood of hit games

Ever wonder how studios like Bethesda, Gearbox, Sony Interactive Entertainment, Warner Bros. Games, and the creators of AI Dungeon, MotoGP, and more, power their games? See reference architectures and understand how they launched and scaled their games using AWS.

Meet with Solutions Architects
Architect your infrastructure in real-time with an AWS expert

Meet with one of dozens of AWS Game Tech Solutions Architects at GDC to discuss your infrastructure challenges, no appointment or AWS usage necessary. Work together to map out a solution in realtime that you can start building or share with a colleague.

AWS Game Tech Developer Summit

  • Monday, March 16
  • Tuesday, March 17
  • Wednesday, March 18
  • Monday, March 16
  • Tuesday, March 17
    • 9:30 AM - 10:30 AM

      Deliver ultra-low latency cloud game streaming over 5G networks

      Location: Moscone West Hall, Room 3001 Track: Programming

      This session introduces AWS Wavelength, a new technology that brings compute services such as Amazon Elastic Cloud Compute (EC2) and Amazon Elastic Container Service (ECS) to the edge of 5G mobile networks. This enables developers to build applications and AWS architectures that can reach 5G connected devices with single-digit millisecond latencies using familiar AWS APIs and development processes. Attendees will learn how Wavelength enables developers to deliver an ultra-low latency game streaming experience for their customers while providing a consistent AWS developer experience to deploy their games to 5G networks around the world.

      Audience: Intermediate (Targeting 4+ years of experience in the field)

      Speakers: Matt Lehwess, Principle Developer Advocate, Amazon EC2

      Adam Smith, Sr Account Manager, AWS Game Tech 

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    • 10:50 AM - 11:50 AM

      Managing the Mayhem: Borderlands 3 online services with AWS

      Location: Moscone West Hall, Room 3001 Track: Programming

      Learn how Gearbox Software’s SHiFT services team used AWS to prepare for their biggest and most successful release ever. This presentation will explore best practices regarding load testing, incident management, and general launch preparation for AAA titles.

      Audience: All (open to all experience levels)

      Speakers: Caleb Tote, DevOps Technical Director, Gearbox Software

      Danny Welch, Sr Solutions Architect, AWS Game Tech

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    • 1:20 PM - 2:20 PM

      Migrate and onboard your game server infrastructure to the cloud

      Location: Moscone West Hall, Room 3001 Track: Production and Team Management

      Learn how AWS Services like Amazon GameLift can help developers scale high-performance game servers to meet player demand at scale. In this session, developers will get a clear understanding of what is required to setup and run game server infrastructure, leveraging Amazon EC2 Spot to maximize cost savings compared to on-prem solutions and minimizing player latency. Whether developers are looking for a fully managed solution or shifting an existing infrastructure to the cloud, this talk will help them understand the technical considerations and steps involved to get started.

      Audience: Advanced (targeting 8+ years experience in the field)

      Speakers: Fadi Beyrouti, Head of Technolgoy, Behaviour Interactive

      Bruce Brown, Sr Software Development Manager, Amazon GameLift

      Geoff Pare, Principal Engineer, AWS Game Tech

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    • 2:40 PM - 3:40 PM

      Engage, retain, and delight players with LiveOps on AWS

      Location: Moscone West Hall, Room 3001 Track: Programming

      LiveOps is a critical component to the long-term commercial success of your game, but it’s also a difficult beast to try to tame. In this session, learn how to easily manage your players’ lifecycles and keep them engaged. Developers will learn all the tricks of the trade using AWS technologies across multiple channels to speed release cycles, coordinate simultaneous events, measure player engagement and sentiment, and detect and incent at-risk players. Integrating these technologies early into a game’s design strategy means not needing to retrofit your design later down the road.

      Audience: All (open to all experience levels)

      Speakers: Tabitha Graves, Developer Relations Manager, AWS Game Tech  

      Chris Finch, Sr Technical Evangelist, AWS Game Tech

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    • 4:10 PM - 5:10 PM

      Drive community engagement on Twitch

      Location: Moscone West Hall, Room 3001 Track: Business and Marketing

      Twitch empowers developers to drive community engagement at every stage of a game’s lifecycle across all genres of games. In this session, winning plays from Borderlands 3, League of Legends, Fortnite and more will be spotlighted to show how Twitch programs (e.g. Rivals) and products (e.g. Extensions) created epic moments for their games’ communities. Developers will get a deep dive into how they can do the same and also get a chance to see what’s new in 2020 to give their games a chance to shine. It’s all part of connecting game developers to communities that love their games.

      Audience: All (open to all experience levels)

      Speakers: Tarun Gangwani, Head of Product, Development Lifecycle at Twitch

      Robbie Lim, Director of Business Development, Interactive Studio at Twitch

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    • 5:30 PM - 6:30 PM

      Build and deploy games faster with CI/CD pipelines

      Location: Moscone West Hall, Room 3001 Track: Programming

      Learn how to quickly deliver new player features at scale in a reliable, secure, and cost effective way. In this session, discover how Continuous Integration and Continuous Deployment (CI/CD) pipelines, when combined with source control best practices, improve games throughout the development lifecycle. Attendees will understand how to automate the distribution of game binaries and their assets to an Amazon Elastic Kubernetes Service (EKS) cluster.

      Audience: Advanced (targeting 8+ years experience in the field)

      Speakers: Yahav Biran, AWS Game Tech Solutions Architect

      Neelam Koshiya, AWS Game Tech Solutions Architect

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  • Wednesday, March 18
    • 10:30 AM - 11:30 AM

      Introduction to AWS for game development

      Location: Moscone Center, West Hall, Room 3020 Track: Programming

      Wondering how to get started with AWS? This session will cover how studios of all sizes and levels of cloud expertise can build faster and smarter with the AWS cloud. We'll cover compute services, purpose-built databases, analytics pipelines, and more. We’ll fire up the AWS console and get hands-on with some of the most common workloads, including login, player data storage, game server hosting, matchmaking, and more. This is a must-see for anyone new to AWS or seasoned pros looking for a refresher.

      Audience: All (open to all experience levels)

      Speakers: Peter Chapman, Games Solutions Architect at Amazon

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