Game Backend & Infrastructure

Run multiplayer games in the cloud at scale with secure, resizable compute capacity, while leveraging the AWS global infrastructure to provide a low latency player experience globally

A Guide to Amazon GameLift Servers & Game Servers

In this eBook focusing on Amazon GameLift Servers and game servers on AWS, you will find example reference architectures and use cases to learn how to 1: deliver a reliable, low latency player experience, 2: maintain high availability for your players while keeping costs low, and 3: scale to meet player demand across the globe.

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Provide your players with a reliable multiplayer experience

Explore solutions by use case

Game Infrastructure for Session-Based Games

Organizations can configure and deploy session-based game server infrastructure that delivers globally distributed capacity.

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Persistent World Games Infrastructure

Reliable, global, and scalable ways to host different types of persistent virtual worlds and massive multiplayer online game experiences. 

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Game Backend as a Service

Production teams can configure and deploy game service backends to reduce development time while ensuring they can scale with changes in player traffic.

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Innovate with key industry partners

Discover purpose-built AWS for Games solutions and services from an extensive network of industry-leading AWS Partners who have demonstrated technical expertise and customer success in building solutions on AWS.

  • AccelByte

    With AccelByte, studios can start testing the core game loop without having to invest in a large backend engineering team and can rapidly deploy without a LiveOps team.

    Learn more about AccelByte

  • Beamable

    Beamable Live Game Platform provides a low-code solution for game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity that are connected up to a fully managed and elastic AWS back-end.

    Learn more about Beamable

  • Nakama (on Heroic Cloud)

    Nakama (on Heroic Cloud) is the managed cloud offering from Heroic Labs, enabling you to collaboratively operate, manage and monitor your Nakama instances across your entire organization, no matter the scale.

    Learn more about Heroic Labs

  • Momento Cache

    Momento Cache is the first truly serverless cache providing back-end management, optimization, and autoscaling. With Momento, developers can add a cache to new or existing cloud applications in just five minutes with few lines of code.

    Learn more about Momento

  • Pragma

    Pragma Platform is an extensible and scalable backend game engine that powers cross-platform, matchmaking, meta-game, monetization, and live-ops features for online games. Features include matchmaking, cross-platform accounts, social, meta game features, live operations, monetization, telemetry, and analytics.

    Learn more about Pragma

  • Code Wizards

    Provider of software architecture, development, engineering, big data and consultancy across games, gaming and corporate clients.

    Learn more about Code Wizards

  • Epam

    We embrace cloud technologies to reduce the complexity of game servers and enable large cross-player gaming experiences.

    Learn more about Epam

  • CockroachDB

    CockroachDB on AWS is built to survive massive increases in traffic, support millions of players in real-time, and deliver a flawless experience.

    Learn more about Cockroach Labs