New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now

Posted on: Jun 17, 2019

We are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you can create beautiful, dense worlds and iterate faster towards great gameplay – without relying on anyone else.

This release includes:

  • New Dynamic Vegetation System. Procedurally generate a diverse and detailed biome in minutes instead of manually placing and painting in vegetation. Lumberyard’s new vegetation components support a wide range of artistic expressions and fine-grained control over the scale, density, and distribution in your biomes. You can also improve runtime performance by configuring segments of vegetation to be placed or removed at runtime based on player location and gameplay events.
  • Major updates to Script Canvas. Create even more dynamic behaviors and gameplay without having to code or rely on expert engineers. We’ve made major improvements to Script Canvas, introducing support for containers such as arrays and maps, new Script Events that enable you to send events between graphs and scripts, and new graph validation and debugger features so you can find, diagnose, and fix invalid graphs more quickly. We’ve also made workflow improvements to make it even easier add, configure, and organize nodes in your graphs.

You can read about all of the Lumberyard 1.19 features and improvements in the full release notes here.

To get started with Amazon Lumberyard, please visit the Lumberyard website to download Lumberyard. You can learn more about Lumberyard’s new features by watching our Tutorials, visiting the Forums, or reading through our Documentation.

Visit the Amazon Lumberyard blog to learn more.