At GDC 2015, Amazon presented a day of sessions designed to help game developers learn more about Amazon Web Services, industry best practices and be better prepared to make highly engaging, cloud-based games. Below are the sessions that were presented; we hope you enjoy them as much as we enjoyed making them for you.

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Top 5 Tips for Porting Unity Games to Fire Devices

Jesse Freeman, Developer Engineer, Amazon

In this talk, we'll cover important tips for porting Unity games over to Fire TV, Fire tablets and Fire phone. Through code examples, we'll demo how to support multiple resolutions for pixel perfect Orthographic and Perspective Cameras, abstracting player input to support keyboard, controller and touch, and optimization tips for C# for the best performance. We'll also show how to deploy to our devices and get your game up and running on Fire OS. You'll walk away knowing what it takes to publish to the Amazon Appstore and help expand your game's user base.

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Top 5 Tips for Porting Unity Games to Fire Devices (1:02:29)

Game Analytics

How to Evolve Players into Fans

Peter Heinrich, Developer Evangelist, Amazon

We’ve analyzed the top mobile games to see what best practices make them stand out from the crowd. Several trends emerging now will amplify those best practices, and games will have more opportunity than ever to excel. In the future, the top games will have fully realized fan bases that will drive their user acquisition and engagement engines. That fan base will include players but also content creators, advocates and potential new customers — this will open up a wider range of monetization options. Come see how top mobile games drive more engagement and revenue and learn how to you can do this with your own game.

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How to Evolve Players into Fans (50:05)

Engaging Your Audience with Mobile Push Notifications & Amazon Analytics

Build and Deploy Your Mobile Games with AWS

Dhruv Thukral, Gaming Solutions Architect, Amazon Web Services
Tara Walker, Technical Evangelist, Amazon Web Services

Developing a successful mobile game today is about more than just the game: Users expect backend services like user authentication, downloadable content, and social features. Using our AWS Mobile SDK for iOS and Android, it’s easier than ever to build a game with these services. This session will provide a step-by-step approach to add features to your game such as user identity management, dynamic content updates, cross-platform data sync, and more. We’ll demonstrate how to use the AWS Mobile SDK to securely interact with services such as Cognito, DynamoDB, S3, and EC2. Finally, we’ll provide a few common architecture patterns and scalability tips for AWS game backends.

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Build and Deploy Your Mobile Games with AWS (33:24)

Amazon AppStream - New Gaming Experiences Using the Clouds for Game Streaming

How We Made a Game No Fun

Mike Hines, Developer Evangelist, Amazon

There are lots of suggestions about how to make a game fun. Best practices are everywhere, but you can't just follow them blindly. To create a fun game, you have to figure out how best practices integrate into your specific game. Come see what we did wrong, and what we learned along the way.

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How We Made a Game No Fun (42:39)

What's Working in In-App Monetization

Deploying a Low-Latency Multiplayer Game Globally: Loadout

Nate Wiger, Principal Gaming Solutions Architect, Amazon Web Services

This is a deep-dive straight into the guts of running a low-latency multiplayer game, such as a first-person shooter, on a global scale. We dive into architectures that enable you to split apart your back-end APIs from your game servers, and Auto Scale them independently. See how to run game servers in multiple AWS regions such as China and Frankfurt, and integrate them with your central game stack. We’ll even demo this in action, using AWS CloudFormation and Chef to deploy Unreal Engine game servers.

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Deploying a Low-Latency Multiplayer Game Globally: Loadout (35:28)

Large Scale HTML5 Games on Desktop, Mobile & Tablets with KANO/APPS

An Overview of the Amazon Devices and Services for Game Developers
David Isbitski, Developer Evangelist, Amazon

An overview of Amazon's current developer ecosystem.  Learn how you can take advantage of AWS services specifically targeted for Game Developers, Amazon's Appstore and the new line of consumer Fire devices like Amazon Echo, Amazon Fire TV, Fire TV Stick and Fire tablets, as well as monetization services such as in-app purchasing.  Plus, hear how G5 entertainment has had success on the Amazon platform from G5 CEO Vlad Suglobov.

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An Overview of the Amazon Devices and Services for Game Developers (35:28)

Large Scale HTML5 Games on Desktop, Mobile & Tablets with KANO/APPS

Connecting with Your Customers - Building Successful Mobile Games through the Power of AWS Analytics

Nate Wiger, Principal Gaming Solutions Architect, Amazon Web Services

Free to play is now the standard for mobile and social games.  But succeeding in free-to-play is not easy:  You need in-depth data analytics to gain insight into your players so you can monetize your game.  Learn how to leverage new features of AWS services such as Elastic MapReduce, Amazon S3, Kinesis, and Redshift to build an end-to-end analytics pipeline.  Plus, we’ll show you how to easily integrate analytics with other AWS services in your game.

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Connecting with Your Customers - Building Successful Mobile Games through the Power of AWS Analytics (35:28)

Large Scale HTML5 Games on Desktop, Mobile & Tablets with KANO/APPS

How Game Developers Reach New Customers with Twitch

Marcus Graham, Twitch
Ernest Le, Twitch

Twitch is the largest live video platform and community for gamers with more than 100 million visitors per month. We want to connect gamers around the world by allowing them to broadcast, watch, and chat from everywhere they play. In this session, learn game developers are creating engaging experiences and reaching new customers via the Twitch platform.

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Game Developers Reach New Customers with Twitch (35:28)

Large Scale HTML5 Games on Desktop, Mobile & Tablets with KANO/APPS