Tutorials

Setup Lumberyard

Install Lumberyard
Create & Compile A New Project
Configure the Setup Assistant to Compile your own Game
Install Lumberyard from GitHub
Configure the Setup Assistant to Build Android Games & Projects

Develop your User Interface

Add a Target for your First Person Shooter
Handle Player Input Fields with Script Canvas
Build a Main Menu using the UI Editor
Script an In-Game Timer using Script Events
Make a Player Registration Screen

Working with Audio

Install Wwise LTX and Generate a Soundbank
How to Play Animation Sounds using Motion Events
Work with the Audio Controls Editor & Play Sounds
How to Play Character Dialogue with Attenuation
Looping Environment Audio
Work with Audio States & Audio Switches

Python Bindings

Using Python in Lumberyard
Automation Testing with Python

World Building

Import a Heightmap & Using the Terrain Editor
Add a Terrain Texture Material & work with the Infinite Ocean Component

Samples and Demos

Project N.E.M.O. Spotlight
Dynamic Vegetation Spotlight

Animation Editor

Aim System Overview
Stop Aiming While Running Anim Node Logic
Using Blendspaces & IK Nodes
Organize your Anim Graphs with Node Groups
Adding Locomotion to your Character

Industry Talks

Integrating competition into your mobile game
Amazon Web Services for mobile games
Getting started with Amazon Lumberyard
Super scale your game's core backends with AWS
Adding functionality to Lumberyard using Gems
Didimo Gem: Automatic generation of 3D face models in Lumberyard
Lighting levels and environments with Amazon Lumberyard
Rapidly build online game features using GameSparks
Amazon Lumberyard: Visual scripting is for everyone
Building a flexible matchmaking service
Building an analytics pipeline: Quick and Easy
Deploy your game content to millions around the world
Building connected games made easy with Lumberyard Cloud Gems
Building connected games made easy with Lumberyard Cloud Gems
Deploy game servers for multiplayer in 10 minutes
Amazon Lumberyard: Mobile graphics optimization
Building games for Amazon Echo Buttons
Building globe spanning tournaments on GameSparks
Protect your game servers from DDoS attacks
Integrate and authenticate GameSparks with UNREAL, UNITY and more.

Tricks of the Trade

Parallax occlusion mapping for 3D definition of textures in Lumberyard
Camera controls and setup to capture particle emissions in Lumberyard
Importing SubMaterials from DCC tools into Lumberyard
Updating parent entities and slices for practical applications: Part 3
Bind tank movement controls with Script Canvas in Amazon Lumberyard
Lumberyard Tricks of the Trade - Script Canvas - Part 16
Lumberyard Tricks of the Trade - Script Canvas - Part 19
Using an animated texture for visual effects in Amazon Lumberyard
Setting up the camera and rendering the frames in Amazon Lumberyard
Creating slices in Lumberyard for use in multiple levels: Part 1
Tricks of the Trade: A tour of Amazon Lumberyard's Script Canvas
Adding tank shooting mechanics with Amazon Lumberyard's Script Canvas
Lumberyard Tricks of the Trade - Script Canvas - Part 17
Lumberyard Tricks of the Trade - Script Canvas - Part 20
Create an emissive with Amazon Lumberyard's particle editor
Lumberyard's handling of SubMaterial work created in DCC tools
Slices understanding the power of saving slice overrides: Part 2
Organizing & navigating Script Canvas graphs with bookmarks & comments
Attaching a camera & creating explosive targets using Script Canvas
Lumberyard Tricks of the Trade - Script Canvas - Part 18
Lumberyard Tricks of the Trade - Script Canvas - Part 21