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Chris Dyl, director of platform at Epic Games, discusses how the company uses AWS to power its creation engine, Unreal Engine, and its last-man-standing game, Fortnite. With millions of concurrent players worldwide, Epic relies on AWS to help it achieve the scale and elasticity it needs to provide the best player experience. 

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  • Megaxus Case Study

    Megaxus is a leading games publisher in Indonesia, with 16 published games. Megaxus, scales its IT for 500,000 app downloads of AyoDance Mobile with AWS. The company uses AWS Auto Scaling to optimize the performance of Amazon EC2 instances that are running the game’s web servers.

  • Amazon GameOn Case Study

    Amazon GameOn used off-the-shelf AWS tools and technologies to build a microservices architecture that scales effortlessly and delivers P90 response times of about 47 milliseconds. Amazon GameOn enables external game developers to offer leaderboards, multiplayer play, and tournaments with real-world prizes, fulfilled by Amazon. Amazon GameOn is using Amazon DynamoDB to store data, Amazon ElastiCache and Amazon DynamoDB Accelerator for caching, and AWS Lambda to orchestrate background jobs, data collection, fraud detection, and billing processes.

  • Epic Games Case Study

    Epic Games uses AWS to deliver Fortnite to more than 200 million players around the world, support growth of more than 100 times in just 12 months, and perform analysis that helps it improve the game. Fortnite, one of the world’s most popular video games, runs nearly entirely on AWS, including its worldwide game-server fleet, backend services, databases, websites, and analytics pipeline and processing systems. Epic Games uses a range of AWS services to provide the availability it needs to support peak usage more than 10 times that of non-peak, as well as the scalability to host game events with all of its 200 million users invited. Chris Dyl, director of platform at Epic Games, spoke onstage at re:Invent 2018.

  • Microfun Case Study

    Microfun Inc., a company dedicated to developing high-quality casual mobile games, has greatly enhanced system stability and reduced O&M costs by using AWS, ensuring secure and reliable operation of its gaming business. AWS employed by Microfun include: Amazon EC2, Amazon Route 53, Amazon CloudWatch, AWS Snowball, Elastic Load Balancing, Amazon S3, among others.

  • Square Enix Case Study

    Using AWS has enabled Square Enix to reduce the time it takes to process video-game screenshots during traffic spikes from several hours to a little over 10 seconds, all while cutting costs to five percent of those of an on-premises solution. Square Enix is a producer of creative and innovative content and services in the fields of gaming and entertainment. Shifting image processing from an in-house environment to a cloud environment using AWS Lambda enabled faster processing while integrating the existing on-premises environment.

  • Directive Games Case Study

    Directive Games builds a SaaS game development platform by using AWS cloud service, meeting the need of game developers for a rapid development of cross-platform VR/AR games. The flexible serverless and data analysis services also facilitate its business development and reduce development, operation and maintenance cost. Directive Games is a start-up focusing on the development of mobile VR/AR games and providing game development platforms and service support to other game developers. It uses the following AWS services: Amazon EC2, Amazon CloudWatch, Elastic Load Balancing, Amazon S3, Amazon VPC, AWS Lambda, AWS CloudFormation, Amazon Redshift, Amazon Elasticsearch Service, among others.

  • AWS Case Study: Sanoma

    Sanoma Games designs casual online gaming and fantasy sports leagues as part of the Sanoma diversified media group. The business unit recently closed its local datacenter in order to build a scalable, service-based architecture that can facilitate expansion into additional markets and gaming categories. Cloud management specialist Nordcloud was appointed to create and manage the new environment, which now includes Amazon RDS, Amazon EC2, Amazon S3, Amazon ElastiCache, and Amazon CloudWatch.

  • gumi Asia Case Study

    gumi Asia is a fully-owned subsidiary of gumi Inc., a leading Japan-listed mobile game publisher and developer headquartered in Japan. With a mandate to operate and publish mobile games globally, gumi Asia has successfully developed and brought to market several mobile titles that are well-received worldwide.

    Since engaging in AWS services such as Amazon CloudWatch, Amazon Redshift, Amazon Kinesis Firehose and AWS IEM, gumi Asia has experienced improved web response time of 350 milliseconds, close to 99% server uptime, and is currently able to accept at least 20,000 requests per min. In addition, overall customer satisfaction has been evident and the company was able to enjoy up to 30% savings on IT operations cost.

  • AWS Case Study: Scopely

    Scopely, based in Los Angeles, California, powers mobile, social gaming applications with sophisticated background analytics. To meet its performance objectives, the company turned to AWS and created architecture able to scale reliably from zero to millions of concurrent users.

  • AWS Case Study: Peak Games

    Based in Turkey, gaming company Peak Games has 30 million monthly active players across Turkey, Middle East, and North Africa. By using AWS, the company has lowered provisioning time from 4-6 hours to 10 minutes, and reduced operational costs.

  • AWS Case Study: Silver Style Studios

    German game developer Silver Style Studios uses AWS to help provide worldwide availability and 99% uptime to users of its multiplayer online game, The Dark Eye—Herokon Online. Silver Style designed the game to run on the AWS Cloud, eliminating new hardware expenses and lowering operational costs.

  • Space Ape Case Study

    Space Ape Games is a mobile game studio known for titles such as Rival Kingdoms and Samurai Siege. The company builds its games fully on AWS. Space Ape Games turned to AWS Enterprise Support to assist with the management of its infrastructure during large, mission-critical events such as feature launches and bringing new titles to market.

  • AWS Case Study: Battle Camp

    PennyPop’s Battle Camp is a popular mobile game that has been downloaded more than 10 million times. By using Amazon DynamoDB as its primary data store, PennyPop can handle over 80,000 requests per second with just a small team of developers.

  • AWS Case Study: Frontier Games

    Frontier Games is a UK-based video game company. It turned to AWS to develop and host its games, including Zoo Tycoon, Elite: Dangerous, and Coaster Crazy. By using AWS, Frontier Games can scale compute resources easily to handle large spikes in user traffic with popular titles, and is saving up to 30 percent compared to using a traditional technology infrastructure, allowing it to focus financial resources on game development instead of on IT hardware.

  • AWS Case Study: MMGN

    Premier games content site My Media Gaming Network (MMGN) was struggling with the infrastructure and bandwidth costs generated by high traffic volumes. Using AWS, the company reduced its operating costs by 50% and its bandwidth costs by 90%, and scaled to support its corporate clients and the gaming community.

  • AWS Case Study: Unalis

    Unalis provides mobile gaming content and applications and uses social media to deliver technical information, videos, illustrations, and e-commerce services to traditional Chinese-speaking markets in Asia. The business is running its mobile games, mobile analytics platform, and social media services on AWS. This enabled Unalis to save about $370,000 in server costs in the first year, reduce the number of employees needed to run its infrastructure by half from about 20 to 10, and cut three months from the time required to bring a new game to production.

  • AWS Case Study: FunPlus Game

    FunPlus Game is a mobile and social gaming company that provides interactive games for mobile devices and social networks worldwide. By moving to AWS, FunPlus has the flexibility to customize its environment and can scale from 1 million to 3 million users in 3 months with only 1 engineer.

  • AWS Case Study: MediaMolecule

    MediaMolecule is a game developer based in the U.K. that is now part of Sony Worldwide Studio. The company has released two games, LittleBigPlanet and LittleBigPlanet 2. In order to serve about 1 TB of traffic per day, the company uses several AWS features, including Amazon EC2, Amazon EBS, Amazon S3, Amazon CloudFront, Amazon SQS, and Amazon Elastic IP Addresses.

  • AWS Case Study: Kingnet Technology

    Based in Shanghai, China, Kingnet Technology develops games for worldwide social networks. With an estimated 30 million installations and 6 million daily active users, Kingnet Technology uses AWS to provide its infrastructure capable of handling tremendous volume.

  • AWS Case Study: Onoko Limited

    Onoko develops social and mobile applications for the Facebook and iPhone platforms. The company's apps, which primarily focus on relational gaming, support approximately 15 million global users. Onoko chose to build its infrastructureon AWS to avoid other hosters' steep operating costs and limited flexibility. Today Onoko relies on Amazon EC2, Amazon SimpleDB, Amazon S3, and Amazon CloudFront.

  • AWS Case Study: Papaya Mobile

    Papaya Mobile is a social network and gaming platform that found a reliable and affordable computing solution with AWS. By using Amazon EC2, Amazon EBS, and Amazon S3, Papaya Mobile can provide users with instant, affordable, and secure social networking.

  • 6waves Case Study

    6 Waves Limited, a leading international publisher and developer of gaming applications on the Facebook platform, uses Amazon EC2 and Amazon S3 to host its social games with an audience of more than 50 million players per month.

  • AWS Case Study: Cmune

    Cmune is pioneering the field of 3D social games. Hosting its platform backend on AWS gives Cmunel a fexible and scalable infrastructure critical to the game producer's success.

  • AWS Case Study: Naughty Dog

    Naughty Dog is the developer of the Uncharted game franchise, in addition to other notable titles for the Sony PlayStation family of consoles. The company hosts online game components, including multiplayer functionality, with Amazon S3, Amazon EC2, and Amazon CloudFront. This service stack offers a 90% savings over Naughty Dog’s on-premise option, in addition to greater flexibility and responsiveness.

  • AWS Case Study: HashCube

    HashCube is a social gaming company that creates puzzle games on social networks. After experiencing uptime issues, HashCube moved to AWS and improved reliablity by almost 100%.

  • AWS Case Study: Neowiz

    Neowiz, a South Korean game company, needed a flexible, highly available infrastructure to continue to grow globally. Neowiz uses AWS to add new resources in about five minutes, enabling the company to focus on developing games instead of managing IT.

  • AWS Case Study: Miniclip

    With 70 million active users, Miniclip is among the world’s largest online gaming sites. Needing to improve time to market, Miniclip migrated its entire web and mobile gaming service from multiple on-premises data centers to AWS. The company reduced its time to market by 97% and reassigned 66% of its operations staff to work on more strategic projects using AWS.

  • AWS Case Study: Ubisoft

    Ubisoft scales to support millions of global gamers, deploys updates in minutes, and improves player experience using AWS. The company develops popular console and online video games used by millions of people worldwide. Ubisoft hosts online game services in the cloud, using Amazon ECS for orchestration and deployment.

  • AWS Case Study: Rovio

    Finland-based Rovio Entertainment is the entertainment media company behind such games as Angry Birds, Bad Piggies, and The Croods. By using AWS, Rovio now has an infrastructure that is elastic enough to scale for dramatic peaks in usage.

  • AWS Case Study: Zynga

    By returning to AWS, Zynga is gaining greater agility, lower costs, and the freedom to experiment with new solutions to deliver world-class game experiences. Zynga is one of the world’s leading developers of social games. The company started using AWS again in 2015 for certain computing services after several years of operating its own private cloud. With changes to their business over the years—particularly a transition to mobile games—and an ever increasing focus on analytics, Zynga determined that it would stop running its own infrastructure and migrate certain workloads back to AWS.

  • AWS Case Study: Nexon

    Nexon is a leading South Korean video game developer. The company uses AWS to build and distribute its games to an international audience as well as run its analytics platform. Nexon, which faces unpredictable volumes of users based on the popularity of game titles, uses AWS and works with APN Advanced Consulting Partner Megazone to avoid the high costs and IT resource planning challenges associated with on-premises systems.

  • AWS Case Study: Concrete Software

    Concrete Software has been designing and publishing games for mobile platforms, including iOS, Android, BlackBerry, and Microsoft Windows, since 2003. By using Amazon Cognito, the company can easily manage end-user identities, synchronize game data across platforms and devices, and rapidly deploy new games across smartphones and tablets helping them deliver a consistent user-experience.

  • GameSparks Case Study

    Using AWS, GameSparks created a high performance infrastructure for its game-development services and can handle two billion API requests a month. GameSparks is one of the leading backend-as-a-service providers to the video games sector and is powered by Amazon Web Services. It makes extensive use of multiple services, including Amazon Elastic Compute Cloud, Amazon Elastic Block Store (Amazon EBS), Amazon Simple Storage Service, and AWS Lambda. 

  • Case Study: Bandai Namco Studios Inc.

    Bandai Namco Studios Inc. chose to use AWS to release Drift Spirits, a free smartphone game, because of high server performance and availabilty, low costs, robust security, and availability—all of which support efficient operations. Bandai Namco Studios is an independent game development offshoot of Bandai Namco Games Inc. Using AWS OpsWorks enabled automation, operational efficiencies, and a shorter time to release, from testing environment to production and deployment.

  • Supercell Case Study

    The Finnish game company Supercell uses AWS to manage the growth of its wildly popular tablet and mobile games Hay Day and Clash of Clans. With more than 8.5 million daily players, Supercell needs the ease of use and scalability that AWS provides to create and run these games.

  • IGG Case Study

    With AWS cloud services’ many features and AWS Professional Services, IGG successfully achieved the “nearly unattainable goal” of establishing an active-active disaster recovery center which enables real-time synchronization and backup of core operations at two separate locations. Founded in 2005, IGG is a world leading mobile game developer and publisher who provide games and game-related services worldwide. Currently, AWS products are integrated into every business line of IGG; these products include Amazon EC2, Amazon S3, Elastic Load Balancing, Auto Scaling, Amazon CloudWatch, Amazon Route 53, Amazon DynamoDB, Amazon VPC, etc. 

  • IGS Case Study

    IGS develops online and mobile games 50 percent faster and increases IT productivity by 800 percent with AWS. The company is a provider of arcade-based games and has a growing online and mobile gaming business. IGS runs its online games on multiple Amazon Elastic Compute Cloud instances with Elastic Load Balancing and Amazon CloudFront ensuring maximum performance and content delivery.

  • Fourdesire Case Study

    Fourdesire successfully maintains business growth of 500 percent in two years with the support of AWS. The company builds online games that are informative and interactive, promoting better health and environmental awareness. Fourdesire uses AWS Elastic Compute Cloud instances to run its game code as well as Amazon Route 53 and Elastic Load Balancing to direct and distribute incoming gaming traffic. To boost the gaming experience, it has in-memory Amazon ElastiCache and Amazon CloudFront to maximize data transfer speeds across the web.

  • 9Splay Case Study

    Using AWS, 9Splay has boosted the availability of the services behind its mobile apps by up to 60 percent while saving 95 percent on the cost of firewall services. 9Splay distributes and markets app-based games across Asia. To enable player logins in countries such as South Korea, the business uses Amazon EC2 instances and maintains a strong defense against denial-of-service attacks through a combination of Amazon Route 53, Amazon CloudFront, and AWS WAF services. 

  • FanDuel Case Study

    FanDuel has built an elastic infrastructure using AWS that can scale to meet the demands of hundreds of thousands of users in the run-up to major NFL games. The rapidly growing firm operates one of the world’s largest fantasy sports websites. It uses resources such as Amazon S3, Amazon EC2, and Amazon Aurora to run its entire infrastructure, along with AWS Support to ensure that services run smoothly.  

  • AWS Case Study: GREE

    GREE creates popular game titles for mobile platforms. The company turned to AWS to run its mobile games (including Modern War, Crime City, and War of Nations), and its data analytics pipeline. With AWS, GREE can provision new IT resources in less than 45 seconds, as compared to hours and days with its prior IT infrastructure, while processing more than 500 GB of player logs each day.

  • AWS Case Study: Wooga

    Wooga, a social and mobile gaming company that attracts approximately 40 million users worldwide per month, uses Amazon Web Services (AWS) OpsWorks to host one of Facebook’s most popular games, Monster World. 1.5 million users play Monster World each day, generating up to 15,000 requests per second at peak times.


X.D. Network Inc. is one of the largest mobile game companies in Shanghai, China. Amazon Aurora supports large amount of write operations with minimal latency for their players. "Ragnarok Online - an MMORPG mobile game we just launched in Korea region - needs to update game statistics and player status constantly. The burden of such massive write operations can reach 25,000 queries per second easily, which exceeds the limit of tradition MySQL. Thanks to the Amazon Aurora database, we can accomplish this without changing much of the code, and even keep latency to less than 35 milliseconds to ensure we can continue to expand our user base. Thanks to the high performance and availability Amazon Aurora provides, Ragnarok Online reached number one in the free and top-grossing mobile games in Korea when it launched."

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