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AWS 游戏行业解决方案

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AWS 游戏行业解决方案

获取玩家、提高参与度、加速变现

GDC 2025 演示展示区

利用 AI 实现个性化体验

个性化功能可以改善玩家体验、广告和用户获取效果、店面和其他参与点,但聚集人才、技术和优先事项可能具有挑战性。如今,使用易于访问的低代码/无代码工具,AWS 人工智能服务比以往任何时候都更容易对玩家旅程的任何方面进行个性化设置。本演示展示使用 Amazon Nova 对个性化图像、视频和试玩广告进行快速迭代。

架构

利用 AI 实现个性化体验

AWS Amplify

该架构图演示了适用于 Godot 引擎(开源)的 AWS Amplify 如何允许开发人员将 AWS 服务集成到他们的 Godot 游戏中。然后,Amplify 环境会与游戏环境的核心层进行通信

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Architecture diagram showing how AWS Amplify for Godot Engine (Open Source) allows developers to integrate AWS services, such as Amazon CloudFront, Cognito, AppSync, and Bedrock, into Godot games for personalized experiences with AI. The diagram details user interaction flow, static asset delivery, authentication, dynamic content, leaderboard storage, analytics, dynamic ads, commentary, and asset generation with GenAI components in an AWS environment.

分析

此架构图演示了将游戏指标从 Godot 游戏中提取到 AWS 的情况。这些指标经过存储、策划和可视化,使分析师和开发人员能够有效地监控游戏性能和用户行为。

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Architecture diagram illustrating the ingestion and analytics pipeline for game metrics from the Godot engine using AWS services. The workflow shows data flowing from gameplay via AWS Amplify, Amazon API Gateway, AWS Lambda, Amazon Kinesis Firehose, S3, AWS Glue, Amazon Athena, and Amazon QuickSight, enabling analytics and visualization for game performance and user behavior monitoring.

广告图像生成器

此架构图演示了该游戏如何采用广告图像生成器架构,该架构使用 AWS Amplify 和 Amazon Bedrock 来制作动态的个性化广告。

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Architecture diagram illustrating how a game leverages AWS Amplify and Amazon Bedrock to dynamically create personalized ad images and content. The workflow includes gameplay through a Godot environment, AWS Amplify for assets and analytics, AWS Lambda for processing requests, Amazon Bedrock Nova Micro for ad content creation, and Bedrock Nova Canvas for ad imagery.

动态评论

该架构图演示了游戏如何包含动态评论架构,该架构利用 AWS Lambda、Amazon Bedrock Nova 和知识库来提供实时的游戏内评论和帮助。

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Architecture diagram demonstrating a dynamic commentary solution for games using AWS Lambda, Amazon Bedrock Nova, Micro LLMs, Knowledge Bases (OpenSearch), and AWS Amplify. The solution delivers real-time, in-game AI commentary and contextual assistance, highlighting user interaction through AWS Amplify for Godot Engine, Lambda-based processing, Bedrock agents, knowledge base feedback, and live commentary for a personalized player experience.

资产开发

该架构图演示了游戏的资产开发架构如何利用亚马逊 SageMaker 和 Amazon Bedrock 来高效地创建和管理游戏资产。

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This architecture diagram illustrates how a game's asset development workflow leverages Amazon SageMaker, Amazon Q Developer, and Amazon Bedrock to curate and manage game assets efficiently. It shows the integration of AI services for 3D asset and music generation, as well as the use of Amazon Bedrock Nova Canvas, Nova Reel, and other tools to support efficient game asset and narrative curation.

精选演示合作伙伴

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免责声明

本页面提及第三方服务或组织并不意味着 Amazon 或 AWS 与第三方之间存在认可、赞助或从属关系。AWS 的指导是一个技术起点,您可以在部署时自定义与第三方服务的集成。
示例代码;软件库;命令行工具;概念验证;模板;或其他相关技术(包括由我方人员提供的任何前述项)作为 AWS 内容按照《AWS 客户协议》或您与 AWS 之间的相关书面协议(以适用者为准)向您提供。您不应将这些 AWS 内容用在您的生产账户中,或用于生产或其他关键数据。您负责根据特定质量控制规程和标准测试、保护和优化 AWS 内容,例如示例代码,以使其适合生产级应用。部署 AWS 内容可能会因创建或使用 AWS 可收费资源(例如运行 Amazon EC2 实例或使用 Amazon S3 存储)而产生 AWS 费用。