AWS for Games Blog

Tag: dev blog

Lumberyard Math Libraries: Accuracy Improvements

Authored by David Greer, Senior Engineer on Amazon Lumberyard Several fundamental mathematical functions in our existing library were calculated using approximations with rather poor accuracy. This post describes how we were able to dramatically improve accuracy without compromising performance. Reciprocal Square Root The first function we turned our attention to was reciprocal square root. This […]

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Building a Smarter Foundation: Math Improvements in Lumberyard

Authored by Karl Berg, Principal Engineer on Amazon Lumberyard Nothing pushes the computational power of modern computers quite like real-time 3D games. From the vector algebra used to transform 3D scenes to 2D screen space, to the visibility queries used for rendering and AI, to the deformation of surfaces around bones for characters, to the […]

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The Future of the Lumberyard Build System

Authored by Esteban Papp, Senior Software Development Engineer on the Amazon Lumberyard team. There’s a Spanish proverb I think about a lot while developing for Amazon Lumberyard: “En casa de herrero, cuchillo de palo.” In English, it translates to: “In the blacksmith’s house, a wooden knife.” Why this particular proverb? It refers to the fact […]

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