AWS Game Tech Blog

Rival Peak

Genvid Rival Peak – Customer story

Most people may remember watching reality television such as  Survivor or Big Brother. Today, Genvid has brought a modern twist to this flavor of entertainment through usage of their unique, interactive broadcasting services. Rival Peak has viewers cheer on their favorite of 12 different AI-controlled contestants and help them complete tasks around a mysterious part […]

Read More
Hosting your own dedicated Valheim server in the cloud

Hosting your own dedicated Valheim server in the cloud

Authored by Duncan Parsons and Patrick Palmer Hosting your own personal gaming server is increasingly common given all the benefits and flexibility it provides, however, doing so in a secure, flexible, and cost-effective manner is not simple. To achieve low cost many people host a server on their home computer, requiring them to open up […]

Read More

AWS announces support for Android, iOS, and MacOS games with AWS GameKit for Unreal Engine

We’re pleased to announce that AWS GameKit now supports Android, iOS, and MacOS games developed with Unreal Engine. Launched on March 23, 2022, AWS GameKit gives game developers the ability to build AWS powered game features, directly from the Unreal Editor, with just a few clicks. With today’s update, the AWS GameKit plugin for Unreal […]

Read More
New World

The Unique Architecture behind Amazon Games’ Seamless MMO New World

An innovative mix of Amazon EC2–powered worlds and microservices are used to create an immersive game that meets the challenging demands of scale New World is a massively popular multiplayer online (MMO) game created by Amazon Games and released in September 2021. Its users create custom characters and enter an expansive, supernatural realm called Aeternum, […]

Read More
AWS for Games

AWS for Games – Helping developers create new gaming experiences with purpose-built services, solutions, and partners

Authors: Chris Lee and David Holladay Game developers are embracing industry-wide transformation and pushing the boundaries of gaming experiences. Developers would rather be building fun, innovative games that delight players, versus spending time and effort handling infrastructure. They need servers that can scale with tens of millions of players anywhere in the world at the […]

Read More
AWS GameKit

AWS Announces AWS GameKit for Unreal Engine

We are excited to announce AWS GameKit, a new solution that allows game developers to deploy and customize game backend features directly from Unreal Engine. AWS GameKit comes with AWS CloudFormation templates for each feature that follows AWS Solution Architect designs. AWS GameKit also comes with an integration code between the game backend features and […]

Read More
Amazon GameSparks

Now in preview – Amazon GameSparks

Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games. Today, we are excited to announce the launch of Amazon GameSparks into preview, with the SDK for Unity game engine now available to download from the Amazon GameSparks website. At last year’s Game Developers […]

Read More

Updates to Amazon GameLift FlexMatch for greater flexibility- Now Available

We are excited to announce three updates to Amazon GameLift’s FlexMatch, an Amazon Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]

Read More

Gain Insights Into Your Player Base Using The AWS for Games Cohort Modeler

This is the first blog post in a series focusing on the AWS for Games Cohort Modeler. The AWS for Games Cohort Modeler is a deployable solution for developers to map out and classify player relationships and identify like behavior within a player base. Within the code sample is a SAM (Serverless Application Module) template […]

Read More