AWS for Games Blog

Player profiles to leaderboards: Choosing the right AWS database, Part 2

Player profiles to leaderboards: Choosing the right AWS database, Part 2

In this post, we continue with the real-time, social, and analytical workloads: leaderboards, matchmaking, chat, social graph, and game analytics. Each of these has distinct access patterns that require different database choices. This post assumes familiarity with AWS database services and basic game backend architecture.

Introducing enhanced capacity auto scaling for Amazon GameLift Streams

Introducing enhanced capacity auto scaling for Amazon GameLift Streams

Quality game streaming requires instant responsiveness. Players expect to click and play, without waiting for infrastructure to provision or for long loading times to complete. Today, we’re excited to announce enhanced auto scaling capabilities for Amazon GameLift Streams that deliver both faster stream availability and intelligent cost optimization through an elastic, demand-based scaling system. Amazon […]

Game on: AWS takes over City View at METREON for GDC 2026

Amazon Web Services (AWS) is taking over the iconic City View at METREON for this year’s Game Developers Conference (GDC) Festival of Gaming for exclusive events, demos, and gameplay experiences. As the annual conference celebrates its 40th year in San Francisco, CA, AWS will dive deep into the technologies and trends transforming the future of […]

GameLift Servers DDoS Protection Blog

Introducing Amazon Gamelift Servers DDOS Protection

As games grow in popularity, they also become attractive targets for malicious actors seeking to disrupt gameplay through Distributed Denial of Service (DDoS) attacks. An attack occurring during the initial launch of a game, during a visible esports tournament, or while a notable influencer/streamer is playing can have a significant impact on a game’s success […]

Creating interactive gaming experiences with Amazon GameLift Streams and Amazon Interactive Video Service

Creating interactive gaming experiences with Amazon GameLift Streams and Amazon Interactive Video Service

Modern game development demands operational sophistication that extends well beyond the creative process. As studios navigate the journey from concept to launch, a few challenges consistently emerge when getting outside perspectives on the game. Quality assurance at scale remains a persistent bottleneck, with traditional playtesting workflows involving downloading builds, coordinating sessions, and manually reviewing recorded […]

Game development infrastructure simplified with AWS Game Dev Toolkit

Note: AnyCompany Games is a fictional company created to illustrate common challenges and solutions in game development. If you’re building games with a distributed team, you’ve likely faced the challenge of setting up version control, build systems, and cloud infrastructure. This post shows you how the AWS Cloud Game Development Toolkit can deploy a complete […]