AWS for Games Blog

Category: Database

Fine-tune online game matchmaking with Amazon GameLift FlexMatch rule sets and the Amazon GameLift Testing Toolkit

Creating matches in online games that are fair and fun for everyone is a key part of a great gaming experience. However, as the number of players being matched increases, the number of potential matches increases exponentially, making the task of creating balanced matches more difficult. One way to fine tune matchmaking to deliver high-quality […]

Freedom Games supports the indie game community with AWS

More than entertainment, video games unite people across the globe with common interests. It’s that sense of community that drives Freedom Games to support indie developers in bringing their titles to players worldwide. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing […]

Game Developer’s Guide to Amazon DocumentDB (with MongoDB compatibility) Part Three: Operation Best Practices

Introduction  To continue our discussion about Amazon DocumentDB best practices in part two, we are going to focus on data protection, scaling, monitoring, and cost optimization in this blog. Protecting data  To protect your data stored in Amazon DocumentDB, you should encrypt it by enabling the storage encryption option during cluster creation. Encryption is enabled […]

Load testing the Pragma backend game engine to 1 million concurrent users on AWS

In this blog, we will dive into the significance of load testing a game backend, and how AWS for Games partner, Pragma, successfully load tested one million concurrent users (CCU) on their managed game backend platform that runs on AWS. Creating smooth gameplay is just one part of the game creation equation. Every game has […]

Deploy Unreal Engines Pixel Streaming at scale on AWS

Unreal Engine, created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. This is needed to power the latest games and the Metaverse. Traditionally, such experiences required a thick client, a desktop computer for example, with a discrete GPU. Unreal Engine’s Pixel Streaming allows […]

Game Developer’s Guide to Amazon DocumentDB (with MongoDB compatibility) Part Two: Design and Development Best Practices

Introduction  In part one, we introduced key features of Amazon DocumentDB and explained how they can be applied to solve common database use cases in game development. In part two and part three of this blog series, we are going to focus on best practices for improving the overall scalability, performance, security, and observability of […]

How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

thatgamecompany (TGC) is a renowned game development studio celebrated for its distinctive approach to creating emotionally engaging games that foster human connections. The company creates titles such as fl0w, Flower, Journey, and Sky: Children of the Light within the studio’s ethos: nurturing positive human interactions, fostering empathy, and generating experiences of inclusivity and understanding between […]

Ryu Games builds Web3 video game marketplace on AWS

Today, more players are accessing the latest video game releases online as digital downloads, instead of heading into a brick-and-mortar store. This shift has reduced steps between game developers and end users, enabling players to access the latest titles and downloadable game updates from the comfort of their homes. Now, Ryu Games is taking the […]

New Solution Guidance for building scalable cross-platform game backends on AWS

New Solution Guidance for building scalable cross-platform game backends on AWS

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience. Customers share with us that […]

Small Impact Games

Why Small Impact Games shifted to cloud-based infrastructure on AWS for ‘Marauders’

Learn how the developer improved performance at scale while going fully autonomous As an independent video game developer, Small Impact Games (SIG) is accustomed to making the most of its resources to create player-centric experiences. Based in Leicester, England, the studio’s 12-person team has contributed to 22 different titles since its 2012 founding. In gearing […]