Amazon Game Tech Blog

Category: Game Development

GameLift Realtime Preview

Announcing Amazon GameLift Realtime Servers, Now in Preview

  Across all game genres and all gaming platforms, player demand for vibrant online experiences is driving the growth of multiplayer games. But creating a multiplayer game can be a daunting challenge for many game developers. Traditional commercial solutions for multiplayer game servers are often optimized for games that are very sensitive to latency with […]

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Build better games faster with a modular AAA game engine on AWS

Game engines get a lot of attention from developers and players alike, and rightly so. They are the foundation from which every game is built. Modularity improves game development productivity in Amazon Lumberyard, the free, cross-platform, AAA game engine. Its cloud gem framework makes for easy integration with AWS to access its full range of reliable, […]

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Over 190 updates come to Lumberyard Beta 1.18 – Available Now

Over the past several months, we’ve been working closely with teams shipping games on Lumberyard to harden our technology and systems. Today, we’re excited to make more of that tech available to you with the release of Lumberyard Beta 1.18, which includes over 190 improvements, like a fast analysis mode for asset processing (which can […]

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Transform your game with real time analytics using AWS

Analytics have given developers a new level of understanding across all levels of game development, from alpha testing to post launch. Analytics help video games thrive. Data drives innovation. In this video, we’ll describe some of the ways game developers put data to use, whether to optimize performance or fine tune content for players. We’ll […]

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Delight your players with game analytics

Game development is all about building an experience that will delight players. But, as a developer, how do you know which decisions are the right ones? Focus testing and market research can get you part of the way there, but nothing can provide better insight into player behavior than gathering real data from actual players. […]

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Major slice workflow improvements come to Lumberyard Beta 1.17 – Now Available

Everyone loves surprises—especially around the holidays. Turns out our engineers recently made some exciting workflow improvements to the slice system that just couldn’t wait until the next big update. So today, we’re excited to release Lumberyard Beta 1.17, featuring over 70 updates to accelerate your minute-to-minute workflows. You can download it here. Download Lumberyard 1.17 […]

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Massive Memory Refactor introduced in Lumberyard 1.16 – Available Now

Our efforts to constantly improve and evolve Lumberyard continue today with the release of Lumberyard Beta 1.16. With over 250 new features, fixes, and improvements, this release introduces a significant architectural update to the memory management system, dozens of improvements to our animation and cinematics systems, and more. Let’s dive in. Download Lumberyard 1.16 today […]

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Get ready for Amazon Game Tech at AWS re:Invent 2018

Fortnite + Motorcycles + Broomball + Pub Crawl = Why this year’s re:Invent is a game changer.

The Fortnite Gaming Alcove, Harley ride, Broomball competition, Pub Crawl, and the 8K Run. These are just some of the experiences you’ll get to participant in as the largest global cloud computing conference descends on Las Vegas from November 26 – 30. And for those joining us online, be sure to follow Amazon Game Tech […]

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Break Through on Twitch with the New GameOn Tournament Organizer

Post by Michael Harbut, Amazon GameOn In March, we launched Amazon GameOn, a cross-platform competitive gaming service for developers. Today, we added a new feature – the GameOn Tournament Organizer. GameOn Tournament Organizer is a Twitch extension that allows Twitch creators to generate tournaments inside the Twitch experience with a click of a mouse and invite […]

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Word Fiends

Case Study: Mindstorm Increases Word Fiend’s ARPPU by 500% with GameOn

Word Fiends is a fast-paced word game where you can challenge your friends or random players to find as many words as possible in two-minute online challenges. Mindstorm, the game’s creator, wanted to add a competitive element to the word game, a genre traditionally filled with casual experiences, to increase retention and engagement. To do […]

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