Amazon Game Tech Blog

Category: Game Development

Moving from P2P to Cloud: How For Honor & Friday the 13th The Game Improved Player Experience

As a game developer, you invest years into building a game and fostering a community of fans that eagerly wait for launch day to arrive. And while backend infrastructure may not be top of mind when trying to provide a great player experience, the choices you make behind the scenes could effect player facing areas […]

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Reduce Cost by up to 90% with Amazon GameLift FleetIQ and Spot Instances

Amazon GameLift is an AWS service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games. Today we released two new additions to the service: FleetIQ and Spot instances. Spot instances offer access to spare AWS computing capacity at savings of up to 90% compared to On-Demand prices. You can achieve these savings […]

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Fast, Fun and Full Games with Backfill Functionality for FlexMatch

Deploy and scale dedicated game servers with Amazon GameLift in minutes. Create a Free Account » Developing, deploying and managing multiplayer games presents many complex challenges when it comes to creating competitive matches for players around the world. Your players expect low latency experiences, fun gameplay, short wait times and few interruptions once the game […]

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The Questions of MatchMaking: Wait Time VS Match Quality

About the author: Bruce Brown currently leads the team responsible for building Amazon GameLift‘s FlexMatch matchmaking service.  He has been in the software industry for 12 years including time spent at Microsoft on the Xbox Live Cloud Compute and Xbox Multiplayer teams, as well as at Riot Games where he worked on the League of […]

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Disc Jam Case Study: Supporting a Mission for Fast-Paced Competitive Gameplay with Amazon Gamelift

About High Horse Entertainment Having gained over 20 years’ experience at both Treyarch and Activision, where they worked on successful titles from the Call of Duty and Guitar Hero franchises, Software Engineers Jay Mattis and Timothy Rapp chose to leave the AAA landscape to co-found an independent game studio that focuses on their shared mission […]

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Give your game a voice (or a thousand voices) with the Text to Speech Gem

Imagine you’re designing a story-rich game. Over sixty thousand lines of dialogue. Hundreds of characters—all with distinctive voices, quirks, maybe even different languages. You’re soon faced with a choice. Hire a cast of voice actors to enact the story, creating an immersive experience for your players (though at considerable cost), or use on-screen text—saving you […]

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Goodbye to Flow Graph and CryAnimation. Hello to Brand New Visual Scripting and Animation Tools.

Lumberyard is not the same engine it was yesterday. If you’ve been away for a while, now’s a great time to take another look.   Check out our new visual scripting and animation tools. Download Lumberyard 1.11 here.   Over the course of 19 months, we’ve replaced over 60% of the original codebase, made over […]

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