AWS for Games Blog

Category: Amazon EC2

Choosing the right AWS storage backend for Perforce P4 in game development

Choosing the right AWS storage backend for Perforce P4 in game development

In this post, we compare four AWS storage options for P4 depot volumes: Amazon Elastic Block Store (Amazon EBS), Amazon FSx for NetApp ONTAP, Amazon Elastic File System (Amazon EFS), and Amazon Simple Storage Service (Amazon S3) archive depots. We evaluate each against real-world game development workloads and provide a decision framework to help you choose.

AAA games on a $35 stick: How Luna removes the hardware barrier with AWS

AAA games on a $35 stick: How Luna removes the hardware barrier with AWS

Over 230 million Americans identify as gamers. Yet most will never buy a $500 console or a $1,500 PC, not because they don’t want to play, but because the cost of entry keeps climbing: hundreds (sometimes thousands) in hardware, hundreds of gigabytes in downloads, and frustrating maintenance just to keep things running.

How Lore rethinks binary asset storage on AWS

How Lore rethinks binary asset storage on AWS

In this blog, we explain how Lore—an open-source version control system created by Epic Games—rethinks binary asset storage by splitting files into content-addressed fragments that eliminate redundancy and make branching effectively free. We also share the reference architecture developed with Epic for deploying Lore on AWS using services like Amazon EC2, Amazon ECS, Amazon S3, and Amazon DynamoDB.

Introducing enhanced capacity auto scaling for Amazon GameLift Streams

Introducing enhanced capacity auto scaling for Amazon GameLift Streams

Quality game streaming requires instant responsiveness. Players expect to click and play, without waiting for infrastructure to provision or for long loading times to complete. Today, we’re excited to announce enhanced auto scaling capabilities for Amazon GameLift Streams that deliver both faster stream availability and intelligent cost optimization through an elastic, demand-based scaling system. Amazon […]

Game development infrastructure simplified with AWS Game Dev Toolkit

Note: AnyCompany Games is a fictional company created to illustrate common challenges and solutions in game development. If you’re building games with a distributed team, you’ve likely faced the challenge of setting up version control, build systems, and cloud infrastructure. This post shows you how the AWS Cloud Game Development Toolkit can deploy a complete […]

Inside the federated authentication system of Amazon Game Studios

In the complex ecosystem of gaming, players expect seamless experiences across multiple platforms, such as PlayStation, Xbox, Steam, and mobile app stores. Each platform maintains its own authentication protocols, token formats, and security requirements. This creates a fragmented landscape that poses significant challenges for game developers and infrastructure teams. To address these challenges, Amazon Game […]

Designing compliant and secure betting and gaming applications on AWS

In the betting and gaming (B&G) industry, operators must navigate complex regulatory requirements while maintaining exceptional user experiences. Local governing bodies mandate specific rules about where workloads can run and how data must be handled, making traditional cloud deployments challenging. Many gaming operators have found success by implementing hybrid architectures on Amazon Web Services (AWS) […]

ADMIRAL Technologies migrates for international expansion to AWS

In a crowded sports betting market, delivering a standout experience is essential to keeping users engaged. It’s an area where Austria-based B2B technology provider ADMIRAL Technologies excels. With technology now powered by Amazon Web Services (AWS), Admiral developed a scalable and secure solution that ensures sports betting operators have all the tools they need to deliver the […]