AWS for Games Blog

Category: Amazon Elastic Kubernetes Service

How Singularity 6’s ‘Palia’ Conquered Cross-Regional Gaming with Amazon EKS and Karpenter

Introduction Developing an online multiplayer game capable of supporting thousands of concurrent players is an incredibly complex endeavor. For Singularity 6 (S6), creators of the hit game “Palia,” which released across platforms in 2023 and 2024—their developers needed to craft an immersive and captivating gaming experience while managing the vast resources and infrastructure required to […]

How Dream11 built a multi-tenant user authentication service on Amazon EKS

This blog was co-authored by Qamar Ali Shaikh, AVP – Infrastructure & Platform Engineering, Dream11 and Arvind Sharma, Engineering Manager – Developer Platform , Dream11. With over 190+ million users, Dream11 is one of the world’s largest fantasy sports platform offering fantasy cricket, football, kabaddi, basketball, hockey, volleyball, handball, rugby, American football and baseball. Dream11 […]

Ryu Games builds Web3 video game marketplace on AWS

Today, more players are accessing the latest video game releases online as digital downloads, instead of heading into a brick-and-mortar store. This shift has reduced steps between game developers and end users, enabling players to access the latest titles and downloadable game updates from the comfort of their homes. Now, Ryu Games is taking the […]

Pixel Federation Featured Image

Pixel Federation goes all-in on AWS with help from Labyrinth Labs

Mobile game developer and publisher Pixel Federation entertains more than 140M players worldwide with popular mobile games, including ‘Diggy’s Adventure,’ ‘Trainstation 2,’ ‘Puzzle Adventure,’ and ‘Port City.’ Founded by four game enthusiasts in 2007, the Slovakia-based company specializes in creating mobile free-to-play community-based experiences, determining development priorities based on player feedback. Hampered by increasingly frequent […]

How NaturalMotion Migrated Dawn of Titans to Amazon EKS

Running games as services can have some serious perks. Players get to enjoy their favourite games for longer, and developers can see ongoing success from a single game for years. But games with longer lifespans can also generate heavy overheads for development teams. Game studios are expected to deliver new experiences to players in increasingly […]