Amazon Game Tech Blog

Amazon Game Tech Team

Author: Amazon Game Tech Team

Choose the right compute strategy for your global game servers

AWS Game Tech has more services than any other cloud provider. We also offer a variety of solutions for your game server compute needs. AWS provides world-class network performance, including 100 Gbps Ethernet performance for select instances, for the most scalable and elastic network for high performance computing for games.  Game Tech’s global game server […]

Read More

Stateful or Stateless? Choose the right approach for each of your game services

Your game service has many different jobs—from leaderboards, authentication, and game logic servers to matchmaking and more—and you need to choose the right technology for each one. Some services need a persistent connect, but many can use REST APIs. These two approaches are called stateful and stateless, which is often referred to as RESTful. With […]

Read More
Alexa Live 2020

Reach new customers with voice games

Voice games give customers an entirely new way to play — including interactive choose your own adventures, escape the room games, and family-friendly trivia games. With the Alexa Skills Kit (ASK), you can build Alexa gaming experiences to reach customers through hundreds of millions of Alexa devices and drive player awareness and engagement with your […]

Read More

Talking the Cloud at AppsFlyer’s MAMA Connect Gaming series

Guest blog post by Alexander Grach, Head of Sales EMEA at AppsFlyer.   Founded in 2011, AppsFlyer’s mission is rooted in helping marketers succeed. From the beginning, we’ve been committed to four things: accurate data, unmatched privacy and security, open tech-stack innovation, and an unbiased, customer-obsessed approach. Games customers like Playgendary, Outfit7, Kabam, and Blizzard […]

Read More

Guide to Scalable Data Storage for Games on AWS

When developing your game, the last thing you want to think about is your database. You want to focus on the fun stuff. However, how you store and retrieve game and player data can have a huge impact on your game’s performance. Online games are read-write heavy. Performance issues can make it difficult to scale […]

Read More

Metalhead Software goes all-in on AWS to see Super Mega Baseball 3 hit a home run

Co-founder Christian Zuger shares how Metalhead Software is all-in on AWS to enable its tight-knit team to dedicate more to the critically acclaimed Super Mega Baseball video game series. As an independent studio based out of Victoria, BC, Metalhead Software prides itself on being a tight-knit team with a huge passion for game development. We […]

Read More

AWS Game Tech Overview: Why Build Your Game in the Cloud?

The stakes for games have gotten higher. As players become more connected than ever, developers are more committed to delighting them with great design. And having the right technology to make that design shine is key. Creating these innovative experiences requires reliable global infrastructure that can keep your game running—no matter how many players are […]

Read More

Guest Post: A platformer maker, made for every platform

In this guest post, Butterscotch Shenanigans cofounders Adam and Sam Coster explore the importance of cross-platform play in launching latest crafting platformer, Levelhead, simultaneously across console, mobile, and PC. Butterscotch Shenanigans started as a family passion project with three brothers who wanted to pursue their creative dreams, starting small to allow room to fail fast, […]

Read More
Get started with Game Tech webinar series

June webinar series: Join us and learn how to get started with AWS Game Tech

  Creating a game takes time. In an ideal world as a developer, you’d like to dedicate your attention to building gameplay features that entertain and engage players, not sink cycles on your game’s infrastructure. In reality, the decisions you make behind the scenes greatly impact your ability to provide a great player experience. But […]

Read More

Building Perforce Helix Core on AWS (Part 1)

This is the first article of a three-part series on building Perforce Helix Core on AWS. While version control is very important in software development, when it comes to managing version control systems, there are many developers struggling with its management, its performance or its cost. Some people use a hosting platform like GitHub, and […]

Read More