AWS for Games Blog

AWS for Games Content Team

Author: AWS for Games Content Team

Creating a Build Environment on AWS with Incredibuild

Creating a Build Environment on AWS with Incredibuild

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. These tasks can negatively impact the continuous development experience, and productivity, by occupying […]

How to create an animation production pipeline with Flaneer on AWS?

How to create an animation production pipeline with Flaneer on AWS?

Blog Authors: Jean-Régis De Vauplane and Martin Muller – Flaneer, Youcef Banchene and Hossam Basudan – AWS Animation has boomed in recent years and it’s now present in nearly every film or television show. The increase in popularity is caused by animation’s ability to storytell and hold an audience’s attention. Although, crafting animations isn’t a […]

Amazon GameLift launches support for AWS Local Zones

Amazon GameLift launches support for AWS Local Zones

Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift that expands support to AWS Local Zones, which increases coverage for game developers, while providing seamless, low-latency gameplay experiences for players. With this update, game developers can tap into 8 new Local Zones in Chicago, Houston, Dallas, Kansas City, […]

Introducing Community Health on AWS

Introducing Community Health on AWS

Amazon Web Services (AWS) is proud to announce the launch of Community Health on AWS, a set of solutions designed to help AWS for Games customers build and grow safe, inclusive, and fun online communities. Initial Community Health on AWS solutions include Spectrum Guardian for Games, a fully managed software-as-a-service (SaaS) offering from AWS Partner […]

Managing Your Game Studio on AWS: Part 1

Managing Your Game Studio on AWS: Part 1

Written by Adam Hatfield, Pawan Matta and Daniel Whitehead Edited by Nathan Graves As game developers first begin their cloud journey, you commonly hear them ask, “Where do we start?” AWS has over 200 services, countless features, and it can be hard to know where to begin and why. One of the most beneficial things […]

Building Games on AWS: Security – New YouTube Video Series Launch

Building Games on AWS: Security – New YouTube Video Series Launch

AWS for Games is excited to announce “Building Games on AWS: Security” – a new YouTube series pioneered by AWS security specialists, solutions architects, and AWS Professional Services consultants. Building Games on AWS is a collection of YouTube videos that teach game developers how to use AWS for games. To learn more, check out this […]