AWS for Games Blog
Creating a Build Environment on AWS with Incredibuild
Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. These tasks can negatively impact the continuous development experience, and productivity, by occupying […]
How to create an animation production pipeline with Flaneer on AWS?
Blog Authors: Jean-Régis De Vauplane and Martin Muller – Flaneer, Youcef Banchene and Hossam Basudan – AWS Animation has boomed in recent years and it’s now present in nearly every film or television show. The increase in popularity is caused by animation’s ability to storytell and hold an audience’s attention. Although, crafting animations isn’t a […]
Vela Games Cuts Game Build Times by 60% Using Infrastructure on AWS
Vela Games (Vela) is using the power of the cloud to develop its first game faster. By using scalable infrastructure on Amazon Web Services (AWS), Vela can do more with less, freeing up time and resources to focus on creating a fantastic gaming experience for players. Vela powers its build farms with simple, high-performance shared […]
Managing your Game Studio on AWS part 2:
Written by Adam Hatfield, Pawan Matta and Daniel Whitehead Edited by Nathan Graves In part one of our series, we discussed the importance of management and governance of your AWS resources for Game Development Studios. We focused on deploying Landing Zones using AWS Control Tower and the services it orchestrates on your behalf, like AWS […]
AWS GameKit adds Unity Support
We are excited to announce AWS GameKit is now available for the Unity game engine. AWS GameKit is a solution that allows game developers to deploy and customize game backend features directly from a game engine. AWS GameKit launched for Unreal engine on March 23, 2022, and with today’s release for Unity, game developers can […]
Amazon GameLift launches support for AWS Local Zones
Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift that expands support to AWS Local Zones, which increases coverage for game developers, while providing seamless, low-latency gameplay experiences for players. With this update, game developers can tap into 8 new Local Zones in Chicago, Houston, Dallas, Kansas City, […]
Introducing Community Health on AWS
Amazon Web Services (AWS) is proud to announce the launch of Community Health on AWS, a set of solutions designed to help AWS for Games customers build and grow safe, inclusive, and fun online communities. Initial Community Health on AWS solutions include Spectrum Guardian for Games, a fully managed software-as-a-service (SaaS) offering from AWS Partner […]
Managing Your Game Studio on AWS: Part 1
Written by Adam Hatfield, Pawan Matta and Daniel Whitehead Edited by Nathan Graves As game developers first begin their cloud journey, you commonly hear them ask, “Where do we start?” AWS has over 200 services, countless features, and it can be hard to know where to begin and why. One of the most beneficial things […]
Building Games on AWS: Security – New YouTube Video Series Launch
AWS for Games is excited to announce “Building Games on AWS: Security” – a new YouTube series pioneered by AWS security specialists, solutions architects, and AWS Professional Services consultants. Building Games on AWS is a collection of YouTube videos that teach game developers how to use AWS for games. To learn more, check out this […]
Unreal Engine Pixel Streaming in AWS with Ubuntu OS
This blog was written by Gena Gizzi and Noor Fairoza. A 2020 Global Market Insights report estimates that the 3D rendering market will hit $9 billion by 2026, especially with the rise of 3D enabling devices, high-speed internet and cloud technology. There is an increasing adoption of 3D technology across multiple industry verticals where the […]