AWS Game Tech Blog

Amazon Game Tech Team

Author: Amazon Game Tech Team

GDC 2020 Update

To our friends across the industry, AWS has made the difficult decision to withdraw from the 2020 Game Developers Conference (GDC) in San Francisco due to continued concerns over COVID-19. While we won’t get to see everyone at GDC this year, we still have exciting things to share. AWS Game Tech has decided to host a global […]

Read More
Amazon Lumberyard Beta 1.23

Slice system updates and NVIDIA Cloth Gem arrive in Lumberyard Beta 1.23 – Available Now

  Today we’re excited to release Lumberyard Beta 1.23, featuring over 40 stability and performance improvements. Some highlights include the addition of cloth physics, EMotion FX improvements, and ease of use updates to the slice system. Let’s take a closer look: Experimental NVIDIA Cloth Gem – The NVIDIA Cloth Gem allows customers to add both, environmental and character […]

Read More

Demonstrating Cloud Gaming Concurrency at Scale with Polystream and AWS Game Tech

We invited AWS APN Partner Polystream Platform Architect Scott Perham to write a guest blog. Learn how Polystream deliver 3D interactivity at scale using AWS services including Amazon Elastic Compute Cloud (EC2).  We are witnessing the next evolution of cloud gaming, 3D interactive apps like 3D car configurators and collaborative development using cloud-based tools but there […]

Read More

Guest Post: How GameAnalytics reduce cost of HTTP(S) API’s on AWS

In this guest post, AWS customer GameAnalytics Senior Software Developer Magnus Henoch shares how GameAnalytics saves money on running its HTTP(S) API on AWS. At GameAnalytics we run all our systems on AWS, and have done so from the very beginning. This has allowed us to concentrate on building services and implementing features that our […]

Read More

Now Available – Use EC2 for Session Based Multiplayer Workloads via AWS Global Accelerator

Good news for game developers working on session based multiplayer workloads. AWS Global Accelerator now allows you to front Amazon Elastic Compute Cloud (Amazon EC2) instances directly. Previously, to route traffic to instances you needed to use an Application Load Balancer, Network Load Balancer, or Elastic IP (Elastic IPs are limited per account). This meant […]

Read More

Catch a first glimpse of Hello Kitty AR: Kawaii World

She’s arguably the most famous pop culture icon in the world. The much-loved Hello Kitty character, founded by the Japanese Sanrio company, is one of the highest grossing media franchises in the world, instantly recognizable by fans everywhere. This month is Hello Kitty’s 45th birthday, and Sanrio is celebrating by teaming with Sweden-based game studio, […]

Read More

Asking the industry experts at the AWS Loft Game Tech Day in Munich

The AWS Lofts are a place where like-minded developers can meet, share knowledge, attend educational sessions, and get in-person answers to AWS technical questions. At the recent AWS Pop Up Loft in Munich, we held a day dedicated to game tech. Here we sat down with TreasureHunt, DECA Games, and Ubisoft Berlin who gave us […]

Read More

Get the most out of Game Tech at re:Invent

We have an exciting re:Invent planned for the games industry this year! This conference will be our biggest yet, with 60,000+ attendees, more than 2,000 technical sessions and dedicated tracks for game developers, engineers, and professionals alike. Tickets sell out every year. If you haven’t already, register for re:Invent today!  Here’s our roundup to help you […]

Read More

Guest post: How Space Ape Games delivers secure WebApps using AWS

We invited Space Ape Games Lead DevOps Engineer Louis McCormack to write a guest blog. Learn how Space Ape Games secure the front and backend of a private React application using Amazon CloudFront, AWS Amplify, AWS Lambda@Edge, and Amazon API Gateway. The frontend part is heavily inspired by this post. About the author Louis McCormack is […]

Read More

How nWay Minimizes Latency for Power Rangers Games using Amazon EC2

nWay is the San Francisco based developer and publisher behind competitive multiplayer games like Power Rangers: Legacy Wars, Power Rangers: Battle for the Grid, and ChronoBlade. And with over 50 million downloads for Power Rangers: Legacy Wars alone, nWay know a thing or two about real-time competitive games. “All of our games feature or are […]

Read More