AWS for Games Blog
Category: Amazon GameLift
Troubleshoot game session placement with Amazon GameLift Servers
Game session placement insights make an Amazon GameLift Servers queue’s reasoning visible. Learn how to turn them on for an existing queue and use a single CloudWatch Logs Insights query to diagnose why placements time out, run slow, or land in an unexpected location.
Pearl Abyss boosts Crimson Desert game discoverability with Amazon GameLift Streams Instant Play Demos with Twitch
For video game marketers, few things are more persuasive than putting a game directly into players’ hands. Trailers, screenshots, and cinematic reveals build anticipation, but only playing the game lets fans experience it for themselves before purchasing. Historically, players had to download game demos that were often restricted to certain platforms to trial a game. […]
AAA games on a $35 stick: How Luna removes the hardware barrier with AWS
Over 230 million Americans identify as gamers. Yet most will never buy a $500 console or a $1,500 PC, not because they don’t want to play, but because the cost of entry keeps climbing: hundreds (sometimes thousands) in hardware, hundreds of gigabytes in downloads, and frustrating maintenance just to keep things running.
How Amazon GameLift Streams is boosting game discoverability on Twitch
For developers and publishers, the gap is even wider. Building a great game is only half the battle; without a way for players to experience it firsthand, building a player base relies on secondhand impressions. While trailers generate hype and reviews build credibility, neither can replicate the engagement of letting players experience the game for themselves.
Best practices for Instant Play Demos powered by Amazon GameLift Streams
Learn how Instant Play Demos powered by Amazon GameLift Streams are a unique approach to marketing video games. Studios can use them to present a time-bound slice of gameplay to potential players without requiring downloads or installs by using cloud game streaming.
Migrating from Kubernetes and Agones to Amazon GameLift Servers
In this post, we discuss some of the differences between the two hosting options and cover how to migrate from an Agones-based implementation to Amazon GameLift Servers.
Adding persistent game saves to Amazon GameLift Streams
Amazon GameLift Streams now supports using a dedicated AWS Identity and Access Management (IAM) role that can grant your streaming game sessions access to AWS resources in your account. In this blog post, we show you how to use that role with a lightweight launcher script to persist game saves from your player’s streaming sessions to Amazon Simple Storage Service (Amazon S3) without needing to make any changes to your game code.
Building a mobile streaming experience with Amazon GameLift Streams
In this post, we show you the key considerations for building a dedicated mobile frontend that solves these challenges while reusing the existing backend infrastructure and AWS Cloud Development Kit (AWS CDK) deployment pattern of Part 1.
Free Network Bandwidth for Amazon GameLift Servers is Here! (Yes, Really!)
Learn how network bandwidth is now included at no additional charge for all Amazon GameLift Servers instances, generation 6 or newer (c6, m6, c7, m7 etc. instance families).
Rapid game server iteration on Amazon GameLift Servers
In this blog post, I present a new solution that you can use to iterate quickly on new game server versions and host multiple different versions on a single Amazon GameLift Servers fleet.









