Amazon Game Tech Blog

Category: Amazon GameLift

Metalhead Software goes all-in on AWS to see Super Mega Baseball 3 hit a home run

Co-founder Christian Zuger shares how Metalhead Software is all-in on AWS to enable its tight-knit team to dedicate more to the critically acclaimed Super Mega Baseball video game series. As an independent studio based out of Victoria, BC, Metalhead Software prides itself on being a tight-knit team with a huge passion for game development. We […]

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Get started with Game Tech webinar series

June webinar series: Join us and learn how to get started with AWS Game Tech

  Creating a game takes time. In an ideal world as a developer, you’d like to dedicate your attention to building gameplay features that entertain and engage players, not sink cycles on your game’s infrastructure. In reality, the decisions you make behind the scenes greatly impact your ability to provide a great player experience. But […]

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Crucible, behind the curtain

Hi I’m Louis Castle, head of Relentless Studios, an Amazon Games development studio. I’m beyond excited to talk about the launch of our latest game, Crucible. Crucible is a free-to-play team-based action shooter that goes live on May 20, 2020, just a few days from today. Release day is always both exciting and terrifying. It’s […]

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GameLift in 2020 – Major update now available in preview

Amazon GameLift enables developers to deploy, operate, and scale dedicated, low-cost servers for session-based, multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity with player traffic using Autoscaling, GameLift leverages the power and reliability of AWS to provide seamless gameplay experiences for players worldwide. […]

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New Game Tech Learning Path is Your Training Walkthrough

AWS Training and Certification is excited to announce a new Game Tech learning path that organizes all Game Tech courses into one place. Whether you’re a solutions architect, game developer, data engineer, or data analyst, this learning path provides structured guidance on where to begin your training and next steps to gain expertise. As we develop new […]

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Guest post: Carbonated founders shed light on building a new generation of mobile games on AWS

Today we’re excited to feature a guest blog post by Travis Boatman & Lloyd Tullues, two of the founders from Carbonated. Carbonated is an independent game studio founded by a team of industry vets who’ve worked on popular mobile titles, including Zynga Poker, Simpsons Tapped Out, Sims Free Play and Madden Mobile. We were inspired […]

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How Dead by Daylight survives the test of time using AWS

Join us on May 20, 2020 at 9 am PT / 5 pm UTC+1 for the AWS Game Tech: The Digital Download online event for the latest in game development. Register for free now » The games industry is increasingly investing in games that people play for longer and engage with more deeply. To get […]

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Creating a Battle Royale Game Using Unity and Amazon GameLift

Multiplayer battle royale games are getting big, and I don’t just mean in terms of sales! Pitting dozens to hundreds of players against each other to be the last one standing, these games are all the rage. In fact, according to a recent survey, over 40% of gamers in the US played a battle royale […]

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Oasis Games and Iron Mountain Interactive Power Hero Sports Game Steel Circus with Amazon GameLift

Players love jumping into fast-paced and action-packed multiplayer sports games. But how do you make players feel truly immersed and engaged with other players when in reality, they’re likely scattered across the globe? For Oasis Games and Iron Mountain Interactive, the speed of both gameplay and the game’s supporting infrastructure is key. Their latest title, […]

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Large Match Support for Amazon GameLift – Available Now

Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]

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