AWS Game Tech Blog

Category: Amazon GameLift

Amazon GameLift announces general availability of six new regions

Today, we’re excited to release an update to Amazon GameLift that increases global coverage for developers, while providing seamless, low-latency gameplay experiences for players worldwide. GameLift, an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games, enables you as a developer to create a 200+ player battle royale game with Large […]

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Visual representation of the architecture described in this blog post.

Introducing the Amazon GameLift FleetIQ adapter for Agones

Authored by Jeremy Cowan, Principal Specialist SA, Containers, Trevor Roberts, Senior Solutions Architect Launching a new game title carries a certain amount of risk, requires a fair amount of investment, and might require a lot of compute power. Though exciting as it may be, you don’t always know whether the game will be a runaway […]

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Amazon GameLift hits the ground running in the new year with a batch of feature updates

Amazon GameLift enables developers to deploy, operate, and scale dedicated, low-cost servers for session-based, multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity with player traffic using auto scaling, GameLift leverages the power and reliability of AWS to provide seamless gameplay experiences for players […]

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Announcing a New Game Tech Video Tutorial Series: Building Games on AWS

AWS Game Tech is excited to announce “Building Games on AWS” — a new YouTube series pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. This series will take learnings and best practices from working with customers to help game studios use AWS to make […]

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How AWS Game Tech helped three indie devs launch a game-as-a-service

This guest blog is authored by Shaun Randall, Product Lead and Developer, Edenic Era LLC. Edenic Era LLC started in 2018 with three friends who dreamed of releasing a game together. After playing PUBG upon release, we knew within three days that the genre would become a mainstay in gaming. Even though none of us […]

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AWS announces AMD EPYC™ processor-based instance support for Amazon GameLift

Today, we are excited to announce a collaboration with AMD that provides instance support for Amazon GameLift. An AWS managed service, GameLift enables developers to deploy, operate, and scale dedicated servers in the cloud for multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity […]

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In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

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AWS announces General Availability of Amazon GameLift Feature Update

Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift FlexMatch, enabling you as a game developer to use the fully managed multiplayer matchmaker with any game server solution of your choice. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. […]

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Behaviour Interactive introduces cross-platform play using AWS

Behaviour Interactive is one of the largest independent game studios. Based in Montreal, Canada, it has nearly 700 employees worldwide. In 2020, its most successful IP, the award-winning Dead by Daylight, celebrated 30 million players across PC, console, and Stadia, with another 10 million on mobile. Originally launched in 2016, much of Dead by Daylight’s […]

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Taking Apocalypse Studio to the cloud via AWS

In this guest post, we hear from Apocalypse Studio founder Denis Dyack. Denis has a long history in game development, working on titles including Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear: Solid Twin Snakes, and Too Human. Denis also has a background in Computer Science, earning a Masters. Sc. in Artificial […]

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