AWS Game Tech Blog

Category: Launch

Lumberyard 1.24

Chock full of improvements, Lumberyard Beta 1.24.0.0 now brings you updates to Script Canvas, PhysX, the core editor, and more

Spring has sprung, and it’s time for a fresh release of Amazon Lumberyard beta! We’re very pleased to bring you version 1.24.0.0, which contains many improvements to the Lumberyard engine and tools, particularly around quality of life with Script Canvas, the core editor, and asset bundling. We’ve delivered a set of new Gems – EditorPythonBindings […]

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GameLift in 2020 – Major update now available in preview

Amazon GameLift enables developers to deploy, operate, and scale dedicated, low-cost servers for session-based, multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity with player traffic using Autoscaling, GameLift leverages the power and reliability of AWS to provide seamless gameplay experiences for players worldwide. […]

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Large Match Support for Amazon GameLift – Available Now

Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]

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Amazon GameLift Realtime Servers Now Available

  After being announced in preview at Game Developers Conference (GDC) 2019, Amazon GameLift Realtime Servers is now available to help game developers create and customize affordable game servers. Building a great multiplayer game experience oftentimes has barriers that deter game developers from building a multiplayer game. It can be time consuming and costly, and […]

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GameLift Realtime Preview

Announcing Amazon GameLift Realtime Servers, Now in Preview

  Across all game genres and all gaming platforms, player demand for vibrant online experiences is driving the growth of multiplayer games. But creating a multiplayer game can be a daunting challenge for many game developers. Traditional commercial solutions for multiplayer game servers are often optimized for games that are very sensitive to latency with […]

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Over 190 updates come to Lumberyard Beta 1.18 – Available Now

Over the past several months, we’ve been working closely with teams shipping games on Lumberyard to harden our technology and systems. Today, we’re excited to make more of that tech available to you with the release of Lumberyard Beta 1.18, which includes over 190 improvements, like a fast analysis mode for asset processing (which can […]

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Massive Memory Refactor introduced in Lumberyard 1.16 – Available Now

Our efforts to constantly improve and evolve Lumberyard continue today with the release of Lumberyard Beta 1.16. With over 250 new features, fixes, and improvements, this release introduces a significant architectural update to the memory management system, dozens of improvements to our animation and cinematics systems, and more. Let’s dive in. Download Lumberyard 1.16 today […]

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New Cloud Gems in Lumberyard Beta 1.15 — Available Now

Download Lumberyard Beta 1.15 here Thanks to your feedback, we’ve added over 270 improvements in Lumberyard Beta 1.15. With this release, we’re focusing on how Lumberyard’s integration with AWS enables game developers of all sizes to connect their games and accelerate game development. Lumberyard Cloud Gems make it easy to build popular cloud-connected features using […]

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