Amazon Game Tech Blog

Category: Foundational (100)

How EA reaches and delights players using data and AI

The world of games has changed a lot over the years. And as developers continue to innovate, games could change more in the next 5 years, than they did in the last 45. Games are already much more connected, more social, and ever changing as new content drops all the time. All of this generates […]

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How to defend games against DDoS attacks

When launching a new game, it’s critical to ensure your players can access and enjoy it without interruption. That’s why you need to protect your game against Distributed Denial of Service (DDoS) attacks. Fortunately, if you’re building your game on AWS, you’re already protected against many common DDoS attacks. This post explores the architecture decisions […]

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GameLift Realtime Preview

Announcing Amazon GameLift Realtime Servers, Now in Preview

  Across all game genres and all gaming platforms, player demand for vibrant online experiences is driving the growth of multiplayer games. But creating a multiplayer game can be a daunting challenge for many game developers. Traditional commercial solutions for multiplayer game servers are often optimized for games that are very sensitive to latency with […]

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Build better games faster with a modular AAA game engine on AWS

Game engines get a lot of attention from developers and players alike, and rightly so. They are the foundation from which every game is built. Modularity improves game development productivity in Amazon Lumberyard, the free, cross-platform, AAA game engine. Its cloud gem framework makes for easy integration with AWS to access its full range of reliable, […]

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