AWS for Games Blog

Category: Amazon DynamoDB

Player profiles to leaderboards: Choosing the right AWS database, Part 1

Player profiles to leaderboards: Choosing the right AWS database, Part 1

This is the first post in a series that will discuss the foundational data workloads: player profiles, inventory, session management, and content configuration. Part 2 addresses live operations and social features: leaderboards, matchmaking, chat, social graph, and game analytics.

How Lore rethinks binary asset storage on AWS

How Lore rethinks binary asset storage on AWS

In this blog, we explain how Lore—an open-source version control system created by Epic Games—rethinks binary asset storage by splitting files into content-addressed fragments that eliminate redundancy and make branching effectively free. We also share the reference architecture developed with Epic for deploying Lore on AWS using services like Amazon EC2, Amazon ECS, Amazon S3, and Amazon DynamoDB.

Player profiles to leaderboards: Choosing the right AWS database, Part 2

Player profiles to leaderboards: Choosing the right AWS database, Part 2

In this post, we continue with the real-time, social, and analytical workloads: leaderboards, matchmaking, chat, social graph, and game analytics. Each of these has distinct access patterns that require different database choices. This post assumes familiarity with AWS database services and basic game backend architecture.

AI-assisted game production: From static concept to interactive prototype

Game development often begins long before anything is playable. Teams spend weeks brainstorming concepts, months creating designs, and countless hours implementing and testing mechanics before an interactive demo is created. The challenge isn’t only timeline constraints; critical validation and refinement traditionally happen late in the development cycle, when changes become costly and creative pivots are […]

Inside the federated authentication system of Amazon Game Studios

In the complex ecosystem of gaming, players expect seamless experiences across multiple platforms, such as PlayStation, Xbox, Steam, and mobile app stores. Each platform maintains its own authentication protocols, token formats, and security requirements. This creates a fragmented landscape that poses significant challenges for game developers and infrastructure teams. To address these challenges, Amazon Game […]

Hypermonk Games transforms mobile game development with data powered by AWS

Building mobile games that stand out in a fast-growing market requires more than just great gameplay. Having cracked the code on data-driven innovation powered by AWS, Turkish games studio Hypermonk Games has developed casual racing and simulation titles that have racked up over 100 million downloads to date. The company is refining its development approach […]

Development phase steps for successful launches on Amazon GameLift Servers

You’re developing a multiplayer game, but aren’t certain about how to efficiently host, scale, and monitor the game server fleet globally. You’re also thinking about how to place sessions efficiently around the world for the best player experience. Building the required infrastructure from scratch can be overwhelming. We recommend Amazon GameLift Servers, a fully managed […]

Level up data-driven player insights with the updated Game Analytics Pipeline

In the fast-paced gaming industry, successful studios utilize real player data to drive game development. Data-driven insights create powerful feedback loops to refine game features, optimize monetization strategies, detect cheaters, and improve performance. This empowers developers to improve player experiences and drive growth. Despite recognizing the value of analytics, many game studios grapple with limited […]

Host persistent world games on Amazon GameLift Servers

Multiplayer games have evolved from pure session-based and traditional massively multiplayer online games (MMOs) to newer online experiences that combine persistent and session-based elements. Games such as Destiny 2 and Rust are great examples of this. The persistent gameplay can be “hubs” or “home worlds” that players wander in and interact with, then launch into […]

Shiny Shoe launches Monster Train 2 on AWS

Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]