AWS for Games Blog

Category: AWS CloudFormation

Managing your game studio on AWS part three

Game studios need scalable and efficient management processes to evolve their operations. In our previous posts, we discussed the importance of AWS Control Tower, resource tagging, cost allocation and more. In part 3, we discuss managing Infrastructure as Code and how your studio can use it to create your game’s infrastructure. We will walk through […]

User player the game on a tablet

Building Our Game on AWS – Lessons Learned by Leaftail Labs

Guest post authored by Eli Tayrien, CTO and Co-founder, Leaftail Labs. Leaftail Labs was formed in 2017 by a pair of game industry veterans who saw exciting possibilities in mobile AR gaming. Our first game, Nibblity, recently launched worldwide, and we are excited to continue to deliver more excited content for you and your Nibblins […]

Architecture to deploy a Perforce Helix Core server on AWS

Centralize your Game Production Assets on AWS With Perforce Helix Core

This is the second article of a two-part series. Start with part one, Build Perforce Helix Core on AWS. The need for a fast and scalable version control system has always existed but now, as games grow larger in size and complexity, studios not only need their assets stored in a central location they need […]

In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

The AWS Cloud9 homepage in the AWS console.

Customize the Game Analytics Pipeline Schema using AWS Cloud9

Authored by Molly Sheets and Greg Cheng Requirements for game analytics vary between games and studios when defining specific data tracked per user. Some studios prefer data pipelines that process data anonymously in order to meet regulatory and privacy compliance standards. Others require unique identifiers to deliver on complex analysis, logging, AI/ML, monetization, and visualization […]

Guild Wars 2

How ArenaNet moved Guild Wars to the cloud: An MMORPG migration story

ArenaNet is the wholly owned subsidiary of Korean online game publisher NCSOFT that developed the critically acclaimed series of games in the Guild Wars franchise. Guild Wars (released 2005) and the successor Guild Wars 2 (released 2012) both focus on player skill and horizontal player progression where players mix skills into novel builds in cooperation […]