AWS for Games Blog

Category: Messaging

Building an AI game testing agent with Amazon Bedrock

In this post, we walk through how we built an autonomous QA agent on Amazon Bedrock that connects to a running Unity game and executes test scenarios without human intervention. We cover connecting to a game’s internal object hierarchy, a perception and reasoning loop inspired by recent research on autonomous testing agents, and game-agnostic tools that extend as complexity increases. The approach was validated against a turn-based mobile strategy game built in Unity.

AI-assisted game production: From static concept to interactive prototype

Game development often begins long before anything is playable. Teams spend weeks brainstorming concepts, months creating designs, and countless hours implementing and testing mechanics before an interactive demo is created. The challenge isn’t only timeline constraints; critical validation and refinement traditionally happen late in the development cycle, when changes become costly and creative pivots are […]

Hypermonk Games transforms mobile game development with data powered by AWS

Building mobile games that stand out in a fast-growing market requires more than just great gameplay. Having cracked the code on data-driven innovation powered by AWS, Turkish games studio Hypermonk Games has developed casual racing and simulation titles that have racked up over 100 million downloads to date. The company is refining its development approach […]

Development phase steps for successful launches on Amazon GameLift Servers

You’re developing a multiplayer game, but aren’t certain about how to efficiently host, scale, and monitor the game server fleet globally. You’re also thinking about how to place sessions efficiently around the world for the best player experience. Building the required infrastructure from scratch can be overwhelming. We recommend Amazon GameLift Servers, a fully managed […]

Building resilient and secure game backends with Amazon CloudFront

In today’s gaming landscape, milliseconds can mean the difference between victory and defeat. Games have transformed from standalone experiences to always-on, live services. These services handle real-time multiplayer interactions, robust social features, and continual updates to meet the demands of players. Dynamic services need fast, reliable and secure backend infrastructure to deliver seamless experiences globally. […]

Jackbox Games unlocks new opportunities with Amazon GameLift Streams

Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash, Fibbage, Drawful, Trivia Murder Party, and more. With 50 games and counting in its catalog, Jackbox Games offers something for everyone—whether it’s a drawing game, a trivia game, a hidden identity game, or beyond. Jackbox Games’ […]

The Gang readies to scale its games catalog with LootLocker and AWS

In the last two decades, platforms like Steam and Roblox have made it easier to break into video game publishing. However, with so many titles to choose from, it can be difficult for publishers to break through the competitive noise. To boost visibility and engagement for its growing library of titles, international game development studio […]

Kinetix taps AWS to bring generative AI tools directly to players

With social interaction central to the gaming experience, demand for user-generated content (UGC) across games is exploding, from Roblox to Fortnite and beyond. Just as no two humans think, talk, or move the same way, many video game development studios and players are of the mindset that digital characters shouldn’t either. This is where emotes […]

Gamer Arena minimizes DevOps demands, unlocks generative AI potential with AWS

Serving more than 550,000 users globally, Gamer Arena offers a unique ecosystem for video game players to compete and earn rewards. Established in 2020, the company aims to introduce gamers to the advantages of blockchain technology in a fun and exciting way. It hosts a mobile application with more than 20 self-published games, as well […]