Amazon Game Tech Blog

Category: Amazon Kinesis

Metalhead Software goes all-in on AWS to see Super Mega Baseball 3 hit a home run

Co-founder Christian Zuger shares how Metalhead Software is all-in on AWS to enable its tight-knit team to dedicate more to the critically acclaimed Super Mega Baseball video game series. As an independent studio based out of Victoria, BC, Metalhead Software prides itself on being a tight-knit team with a huge passion for game development. We […]

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Get started with Game Tech webinar series

June webinar series: Join us and learn how to get started with AWS Game Tech

  Creating a game takes time. In an ideal world as a developer, you’d like to dedicate your attention to building gameplay features that entertain and engage players, not sink cycles on your game’s infrastructure. In reality, the decisions you make behind the scenes greatly impact your ability to provide a great player experience. But […]

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New Game Tech Learning Path is Your Training Walkthrough

AWS Training and Certification is excited to announce a new Game Tech learning path that organizes all Game Tech courses into one place. Whether you’re a solutions architect, game developer, data engineer, or data analyst, this learning path provides structured guidance on where to begin your training and next steps to gain expertise. As we develop new […]

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How Dead by Daylight survives the test of time using AWS

Join us on May 20, 2020 at 9 am PT / 5 pm UTC+1 for the AWS Game Tech: The Digital Download online event for the latest in game development. Register for free now » The games industry is increasingly investing in games that people play for longer and engage with more deeply. To get […]

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Delight your players with game analytics

Game development is all about building an experience that will delight players. But, as a developer, how do you know which decisions are the right ones? Focus testing and market research can get you part of the way there, but nothing can provide better insight into player behavior than gathering real data from actual players. […]

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