AWS Game Tech Blog

Category: Announcements

Announcing Amazon Lumberyard 1.27

Hello Lumbernauts! As an eventful year comes to an eventful end, our plucky team of developers is busy making much requested improvements to the Amazon Lumberyard engine with an aim to tighten up usability with optimized workflows throughout the user interface, support for new and improved physics features, and even more customization options for developers […]

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Unveiling EC2 Mac Instances on AWS for Game Developers

How ‘Bout Them Apples: Unveiling EC2 Mac Instances on AWS for Game Developers

During our Amazon Web Services (AWS) Late Night at re:Invent on Monday, we announced the new Amazon Elastic Compute Cloud (Amazon EC2) Mac instances. Powered by AWS Nitro System and built on Mac mini computers, EC2 Mac instances will, for the first time ever, enable game developers to natively run on-demand macOS workloads in the […]

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AWS announces AMD EPYC™ processor-based instance support for Amazon GameLift

Today, we are excited to announce a collaboration with AMD that provides instance support for Amazon GameLift. An AWS managed service, GameLift enables developers to deploy, operate, and scale dedicated servers in the cloud for multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity […]

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AWS announces General Availability of Amazon GameLift Feature Update

Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift FlexMatch, enabling you as a game developer to use the fully managed multiplayer matchmaker with any game server solution of your choice. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. […]

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Make the most of AWS re:Invent 2020 – Game Tech Industry Guide

AWS re:Invent routinely fills several Las Vegas venues with standing-room only crowds, but this year we are bringing it to you with a free all-virtual event. This year’s conference is gearing up to be our biggest yet and we have an exciting program planned for the games industry. See how AWS experts and talented members […]

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AWS announces General Availability of Amazon GameLift feature update

Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift FleetIQ that enables game developers to add low-cost, low-latency GameLift servers to their existing on-premises or cloud-based server capacities. GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. With this update, developers […]

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What’s up with the Lumberyard Docs?

Authored by Doug Erickson You may have noticed some changes in the Lumberyard documentation recently – a refactored table of contents, overhauled guides for Script Canvas and the Editor, a new release notes format and style, and an ongoing update of key pages to support recent versions along with all the new Lumberyard feature coverage. […]

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Lumberyard 1.25

With an updated UI and Starter Game project, Lumberyard 1.25 is better than ever

Lumberyard 1.25 is available now, bringing you an updated UI, an updated Starter Game project to help you get set up with best practices, and the brand new White Box Tool. Check out some of our favorite updates: The Updated Starter Game brings you an updated sample project that uses best practices for Script Canvas, […]

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Alexa Live 2020

Reach new customers with voice games

Voice games give customers an entirely new way to play — including interactive choose your own adventures, escape the room games, and family-friendly trivia games. With the Alexa Skills Kit (ASK), you can build Alexa gaming experiences to reach customers through hundreds of millions of Alexa devices and drive player awareness and engagement with your […]

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