AWS Game Tech Blog

Category: Announcements

Updates to Amazon GameLift FlexMatch for greater flexibility- Now Available

We are excited to announce three updates to Amazon GameLift’s FlexMatch, an Amazon Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]

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The new Amazon GameSparks is coming

As was mentioned in our AWS GDC keynote, I’m excited to pre-announce a new service, Amazon GameSparks. Amazon GameSparks is a managed service providing backend feature tools for building, running, and scaling games. Amazon GameSparks will enable developers to spend less time thinking about backend services, and instead focus their time on delivering the best […]

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AWS Game Tech GDC sessions now available on demand!

GDC 2021 was a terrific showcase of how AWS Game Tech is helping developers of all sizes build faster, run smarter, and grow amazing gaming experience for players. And in case you missed it, you can catch up on all of our sessions, including our first ever developer keynote, on-demand now!  GDC routinely fills San […]

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Built for Builders: The Story of AWS and Open 3D Engine – Developer Preview

We hear from game and simulation developers that they want more choices that allow for collaboration, customization, and creative control in their production pipelines. Building 3D tooling from scratch can be cost prohibitive, take years to develop, and require significant resources to maintain. These developers end up choosing either to spend critical dollars reinventing the […]

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Behind Great Games: AWS is How Game Tech Edition 2

Over the past year, many of us have felt compelled to escape into a game, even if only for a few hours. Technology has been our salvation and our solace. When we’ve been forced to stay apart, tech has helped us to feel connected, whether by racing strangers through virtual cities or teaming up to […]

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Offer employees flexible work arrangements while maintaining a secure game pipeline

In recent years, games were mostly built behind key-carded doors. While other tech industries adopted remote work to allow for distributed production, most game studios required employees to work in the office. But distributed production of games is not entirely new. From artists to programmers to producers, in most aspects of game production, there’s some […]

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A Guide to Amazon GameLift & Game Servers

As game developers, your players expect a great in-game experience, with low latency and uninterrupted play. As the number of concurrent players grows, so does the complexity of the infrastructure needed to support them. Game server hosting is a critical piece to your overall game backend architecture for session-based multiplayer games. It’s critical to your […]

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The Atom Material Editor at work.

Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer

Authored by Chanelle Mosquera and Doug Erickson of the Amazon Lumberyard team. For over 5 years, Amazon Lumberyard‘s graphics engine has served our customers in fine stead. As we looked to our future, we recognized that its fixed approach to rendering and its established feature set would limit our customers’ ability to innovate and take advantage […]

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Amazon GameLift is now easier to manage fleets across regions

Today, we’re excited to release an update to Amazon GameLift that enables you as a game developer to speed up your time to market using simpler fleet management. GameLift, an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games, enables you as a developer to create a 200+ player battle royale […]

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