Amazon Game Tech Blog

Category: Amazon Lumberyard

Major slice workflow improvements come to Lumberyard Beta 1.17 – Now Available

Everyone loves surprises—especially around the holidays. Turns out our engineers recently made some exciting workflow improvements to the slice system that just couldn’t wait until the next big update. So today, we’re excited to release Lumberyard Beta 1.17, featuring over 70 updates to accelerate your minute-to-minute workflows. You can download it here. Download Lumberyard 1.17 […]

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Massive Memory Refactor introduced in Lumberyard 1.16 – Available Now

Our efforts to constantly improve and evolve Lumberyard continue today with the release of Lumberyard Beta 1.16. With over 250 new features, fixes, and improvements, this release introduces a significant architectural update to the memory management system, dozens of improvements to our animation and cinematics systems, and more. Let’s dive in. Download Lumberyard 1.16 today […]

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New Cloud Gems in Lumberyard Beta 1.15 — Available Now

Download Lumberyard Beta 1.15 here Thanks to your feedback, we’ve added over 270 improvements in Lumberyard Beta 1.15. With this release, we’re focusing on how Lumberyard’s integration with AWS enables game developers of all sizes to connect their games and accelerate game development. Lumberyard Cloud Gems make it easy to build popular cloud-connected features using […]

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Major updates come to Script Canvas with Lumberyard Beta 1.14 – Available Now

Our push to improve and optimize new systems in Lumberyard continues today with the release of Lumberyard Beta 1.14. Fans of visual scripting, this release is especially for you… Download Lumberyard Beta 1.14 here With over 200 updates in this release, we’re excited to roll out improvements and features that continue to help customers build […]

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Behind the scenes with Axis Animation

We call Amazon Lumberyard a game engine, but in fact, its real-time rendering technology also opens it up to other creative projects beyond game development. Take animation, for example. Lumberyard has the tools you need to generate film-quality animations, with the ability to tweak details like lighting, cameras, and layout in the editor all in […]

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Lumberyard Beta 1.13 is here

Where the last two Lumberyard releases were all about introducing new foundational systems (such as EMotion FX and Script Canvas), our next two releases will focus on optimizing those systems and making the engine easier to use overall. Today, we’re excited to roll out the first of these releases with Lumberyard Beta 1.13. Download Lumberyard […]

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Give your game a voice (or a thousand voices) with the Text to Speech Gem

Imagine you’re designing a story-rich game. Over sixty thousand lines of dialogue. Hundreds of characters—all with distinctive voices, quirks, maybe even different languages. You’re soon faced with a choice. Hire a cast of voice actors to enact the story, creating an immersive experience for your players (though at considerable cost), or use on-screen text—saving you […]

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Goodbye to Flow Graph and CryAnimation. Hello to Brand New Visual Scripting and Animation Tools.

Lumberyard is not the same engine it was yesterday. If you’ve been away for a while, now’s a great time to take another look.   Check out our new visual scripting and animation tools. Download Lumberyard 1.11 here.   Over the course of 19 months, we’ve replaced over 60% of the original codebase, made over […]

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