AWS for Games Blog

Category: AWS Well-Architected Framework

Player profiles to leaderboards: Choosing the right AWS database, Part 1

Player profiles to leaderboards: Choosing the right AWS database, Part 1

This is the first post in a series that will discuss the foundational data workloads: player profiles, inventory, session management, and content configuration. Part 2 addresses live operations and social features: leaderboards, matchmaking, chat, social graph, and game analytics.

Player profiles to leaderboards: Choosing the right AWS database, Part 2

Player profiles to leaderboards: Choosing the right AWS database, Part 2

In this post, we continue with the real-time, social, and analytical workloads: leaderboards, matchmaking, chat, social graph, and game analytics. Each of these has distinct access patterns that require different database choices. This post assumes familiarity with AWS database services and basic game backend architecture.

Managing Your Game Studio on AWS: Part 1

Managing Your Game Studio on AWS: Part 1

Written by Adam Hatfield, Pawan Matta and Daniel Whitehead Edited by Nathan Graves As game developers first begin their cloud journey, you commonly hear them ask, “Where do we start?” AWS has over 200 services, countless features, and it can be hard to know where to begin and why. One of the most beneficial things […]

Introducing the Games Industry Lens for the AWS Well-Architected Framework

As the Games Industry grows, cloud technology will continue to play an important role in supporting nearly every aspect of the game development lifecycle. Globally distributed game development teams depend on scalable infrastructure to build and test their games; players expect game developers to deliver fun and engaging social experiences; and analytics teams require tools […]