AWS for Games Blog

Category: Amazon MemoryDB

Player profiles to leaderboards: Choosing the right AWS database, Part 1

Player profiles to leaderboards: Choosing the right AWS database, Part 1

This is the first post in a series that will discuss the foundational data workloads: player profiles, inventory, session management, and content configuration. Part 2 addresses live operations and social features: leaderboards, matchmaking, chat, social graph, and game analytics.

Player profiles to leaderboards: Choosing the right AWS database, Part 2

Player profiles to leaderboards: Choosing the right AWS database, Part 2

In this post, we continue with the real-time, social, and analytical workloads: leaderboards, matchmaking, chat, social graph, and game analytics. Each of these has distinct access patterns that require different database choices. This post assumes familiarity with AWS database services and basic game backend architecture.

CrazyGames upgrades platform with real-time friends system using AWS AppSync

Multiplayer games platform CrazyGames engages more than 35 million players around the world with browser-based titles such as Ludo King and Paper Delivery Boy in 24 different languages. Whether playing through a desktop or mobile device, all gamers can now enjoy an enhanced social experience with a new real-time friends system built using Amazon Web […]