AWS for Games Blog

Ensuring fair play by detecting and preventing profile alterations with Amazon Textract

Introduction Developing tools and solutions that can detect and prevent collusion in multiplayer online gaming is crucial for fair play, protecting a game’s integrity, boosting player confidence, and even maintaining a stable in-game economy. One method that gamers use to work together outside the boundaries of legal and ethical standards is sharing phone numbers or […]

Enhancing Game and Media Workflows with Global File Systems on AWS

­In today’s global interconnected world, organizations often find themselves distributed across various geographical locations. It all begins as a small local studio, where artists collaborate in a single physical location, relying on local storage solutions like network-attached storage (NAS). As the studio begins to gain momentum and expand to a globally connected organization with studios in multiple […]

Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache

Creating video games is a complex process, requiring diverse teams to collaborate across various aspects of a project. With recent world events, development environments are increasingly hybrid. Team members are now contributing from both home and office locations, as well as adopting virtual workstations. Caching is essential in the development of large, immersive games to […]

Game Developer’s Guide to Amazon DocumentDB (with MongoDB compatibility) Part Three: Operation Best Practices

Introduction  To continue our discussion about Amazon DocumentDB best practices in part two, we are going to focus on data protection, scaling, monitoring, and cost optimization in this blog. Protecting data  To protect your data stored in Amazon DocumentDB, you should encrypt it by enabling the storage encryption option during cluster creation. Encryption is enabled […]

From Challenge to Triumph: Gaggle’s Journey in Overcoming DDoS Attacks with AWS Shield Advanced

In this blog, we explore the challenges Gaggle Studios faced with DDoS attacks due to the success of their online game, ‘Goose Goose Duck.’ We’ll delve into how they navigated these challenges and implemented effective mitigation strategies. ‘Goose Goose Duck,’ a game of social deduction created by Gaggle Studios, stands out in the online gaming […]

How Games24x7 delivers millions of push notification using AWS

This post is co-authored by Sachin Sangle, Senior Software Engineer; Deepak Mishra, Engineering Manager; Dhiraj Prajapati, Engineering Manager; and Anil Kumar, Senior Engineering Manager, at Games24x7. Games24x7 is India’s most valuable multi-game platform. It is fueled by a dedication to blend science with cherished nostalgic games, crafting captivating online experiences for over 100 million players. […]

Load testing the Pragma backend game engine to 1 million concurrent users on AWS

In this blog, we will dive into the significance of load testing a game backend, and how AWS for Games partner, Pragma, successfully load tested one million concurrent users (CCU) on their managed game backend platform that runs on AWS. Creating smooth gameplay is just one part of the game creation equation. Every game has […]

Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

Free-to-play (F2P) games have become a dominant force and model in the gaming industry. Their revenue relies primarily on in-game ads and transactions driven by a large, engaged, and consistent player base. Besides requiring robust infrastructure and backend systems to handle the scale of incoming players, F2P games also require a continual funnel of new players, […]

Deploy Unreal Engines Pixel Streaming at scale on AWS

Unreal Engine, created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. This is needed to power the latest games and the Metaverse. Traditionally, such experiences required a thick client, a desktop computer for example, with a discrete GPU. Unreal Engine’s Pixel Streaming allows […]

Game Developer’s Guide to Amazon DocumentDB (with MongoDB compatibility) Part Two: Design and Development Best Practices

Introduction  In part one, we introduced key features of Amazon DocumentDB and explained how they can be applied to solve common database use cases in game development. In part two and part three of this blog series, we are going to focus on best practices for improving the overall scalability, performance, security, and observability of […]