Amazon Game Tech Blog

Getting Started with Dynamic Vegetation in Lumberyard: Sample Now Available

Amazon Lumberyard 1.19 introduced over 150 new features, bug fixes, and improvements so you can create beautiful, dense worlds, faster. Included with this release is Dynamic Vegetation, our new workflow to help you procedurally generate a diverse and detailed biome faster and more efficiently than manually placing and painting vegetation. The Dynamic Vegetation workflow enables […]

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Working with Lumberyard’s Script Canvas: Project N.E.M.O Sample Now Available

Today, we’re excited to introduce a ready-to-use Amazon Lumberyard sample called Project N.E.M.O to help you get started with Lumberyard Script Canvas , our visual scripting tool. We first gave you a sneak peek of Project N.E.M.O at GDC 2019. And following the release of Lumberyard 1.19, we’re happy to give you the full download so […]

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How to build a dynamic message of the day with AWS Lambda

A continual dialogue is a great way to engage your players and keep them coming back to your game long after launch. By sending a message to your players’ devices every day, you can encourage them to explore a new map, equip a new weapon, or even make an in-game purchase. Today, we’re going to […]

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LY 1.19

New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now

Content creators, this one is for you. Over the past few months we’ve been working closely with the Lumberyard community to empower you to build faster without relying on a fleet of engineers. And so today, we are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you […]

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Case study: How Butterscotch Shenanigans keep a Levelhead with AWS

The games industry is a crowded and competitive place. A studio could spend over a year developing a game, to launch it alongside thousands of other new titles. In this hypercompetitive world of video games, it can be difficult for any game to succeed. And if you’re an independent developer, how can you cut through […]

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How to integrate the AWS .NET SDK for games using C#

Following on from our first post, “Game developer’s guide to setting up the AWS SDK”, we’re now going to show you how to integrate the SDK using C#, the language used in major game engines like Unity. To help you get up and running even faster, we’ve created sample code that is available for you […]

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Game developers guide to getting started with the AWS SDK

Gaming companies use Amazon Web Services for many reasons. It’s ability to scale enables games to support millions of concurrent players, and ensure they enjoy low latency experiences, wherever they are. But, with hundreds of AWS services, and even more potential use cases, it can be difficult for a game developer to know how to […]

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How to build and integrate the AWS SDK for C++ games on Windows

Following on from our first post ‘Game developer’s guide to setting up the AWS SDK’, we’re now going to show you how to integrate the SDK for C++, the language used in major game engines like Unreal and Lumberyard. To help you get up and running even faster, we’ve created a sample code package that […]

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Multiplayer of MotoGP19: How Milestone Moved to Amazon GameLift

Multiplayer games face some tough requirements to make believable worlds for players. And the meticulous attention to speed, accuracy, and physics makes real-world racing games one of the most demanding of all. So when players ask for that world to be taken online, how would you deliver the low latency and stability needed for high-powered […]

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Build a Twitch Extension With an AWS Serverless Backend

Whether you are live streaming your band’s latest single or live coding a web app, the broadcaster community is creating and sharing content that viewers around the world can consume. The developer community is revolutionizing that experience by building interactive capabilities that allow viewers to directly engage with their favorite broadcasters through Twitch Extensions. Extensions […]

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